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https://codeberg.org/andyscott/advent-of-code.git
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118 lines
2.6 KiB
C
118 lines
2.6 KiB
C
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#include <stdio.h>
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#include <string.h>
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struct RPS_Game {
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// Part 1 Rock / Part 2 Lose
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const int X;
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// Part 1 Paper / Part 2 Draw
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const int Y;
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// Part 1 Scissors / Part 2 Win
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const int Z;
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// Outcomes
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const int draw;
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const int win;
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};
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// Part 1 - Calculate score
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void process_round(struct RPS_Game *game, int *score, const char opponent_move,
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const char my_move) {
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switch (my_move) {
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case 'X': // Rock
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*score += game->X;
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if (opponent_move == 'A') {
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*score += game->draw;
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} else if (opponent_move == 'C') {
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*score += game->win;
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}
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break;
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case 'Y': // Paper
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*score += game->Y;
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if (opponent_move == 'A') {
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*score += game->win;
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} else if (opponent_move == 'B') {
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*score += game->draw;
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}
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break;
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case 'Z': // Scissors
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*score += game->Z;
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if (opponent_move == 'B') {
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*score += game->win;
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} else if (opponent_move == 'C') {
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*score += game->draw;
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}
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break;
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}
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}
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// Part 2 - Find move given a desired result, then calculate score
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void find_move(struct RPS_Game *game, int *score, const char opponent_move,
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const char result) {
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char my_move = '\0';
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switch (result) {
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case 'X': // need to lose
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if (opponent_move == 'A') {
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my_move = 'Z';
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} else if (opponent_move == 'B') {
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my_move = 'X';
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} else if (opponent_move == 'C') {
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my_move = 'Y';
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}
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break;
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case 'Y': // need a draw
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if (opponent_move == 'A') {
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my_move = 'X';
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} else if (opponent_move == 'B') {
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my_move = 'Y';
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} else if (opponent_move == 'C') {
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my_move = 'Z';
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}
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break;
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case 'Z': // need to win
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if (opponent_move == 'A') {
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my_move = 'Y';
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} else if (opponent_move == 'B') {
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my_move = 'Z';
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} else if (opponent_move == 'C') {
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my_move = 'X';
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}
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break;
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}
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process_round(game, score, opponent_move, my_move);
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}
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int main(int argc, char *argv[]) {
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if (argc != 2) {
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fprintf(stderr, "USAGE: %s input_file\n", argv[0]);
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return 1;
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}
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FILE *file = fopen(argv[1], "r");
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if (!file) {
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fprintf(stderr, "Error opening file %s\n", argv[1]);
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return 1;
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}
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int part1_score = 0;
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int part2_score = 0;
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char round[5] = {0};
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struct RPS_Game game = {.X = 1, .Y = 2, .Z = 3, .draw = 3, .win = 6};
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while (fgets(round, sizeof round / sizeof *round, file) != NULL) {
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if (strlen(round) == 1) {
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break;
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}
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process_round(&game, &part1_score, round[0], round[2]);
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find_move(&game, &part2_score, round[0], round[2]);
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}
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fclose(file);
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printf("My part 1 score: %d\n", part1_score);
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printf("My part 2 score: %d\n", part2_score);
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return 0;
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}
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