mirror of
https://codeberg.org/andyscott-pages/andyscott-dot-me.git
synced 2024-12-22 17:53:10 -05:00
Compare commits
No commits in common. "256ddb2510051d15e8a5c761d9b4df96a35e59d0" and "867c51ae95b5ddf50c06ebf2808bfdcb5098bdcb" have entirely different histories.
256ddb2510
...
867c51ae95
12 changed files with 5615 additions and 1203 deletions
6776
package-lock.json
generated
6776
package-lock.json
generated
File diff suppressed because it is too large
Load diff
|
@ -2,7 +2,7 @@
|
|||
"name": "Astro Modern Personal Website",
|
||||
"description": "Astro Modern personal website template with Project Section, CV Section, Paginated Blog, Shop, RSS Feed, SEO Friendly, Visual themes and Responsive Desing.",
|
||||
"type": "module",
|
||||
"version": "2.1.1",
|
||||
"version": "1.1.1",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "astro dev",
|
||||
|
@ -15,10 +15,9 @@
|
|||
"@astrojs/mdx": "^0.11.1",
|
||||
"@astrojs/rss": "^1.0.1",
|
||||
"@astrojs/sitemap": "^1.0.0",
|
||||
"@astrojs/tailwind": "^3.0.0",
|
||||
"astro": "^2.0.0",
|
||||
"daisyui": "^2.27.0",
|
||||
"dayjs": "^1.11.7"
|
||||
"@astrojs/tailwind": "^1.0.1",
|
||||
"astro": "^1.2.3",
|
||||
"daisyui": "^2.27.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tailwindcss/typography": "^0.5.7"
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 41 KiB |
Binary file not shown.
Before Width: | Height: | Size: 37 KiB |
Binary file not shown.
Before Width: | Height: | Size: 46 KiB |
Binary file not shown.
Before Width: | Height: | Size: 50 KiB |
|
@ -1,33 +0,0 @@
|
|||
---
|
||||
layout: "../../layouts/PostLayout.astro"
|
||||
title: "Halfway through Winter '23"
|
||||
description: "Database design and a little fun with shaders"
|
||||
pubDate: "Feb 10 2023"
|
||||
heroImage: "/post_images/shaders/purple_curtain.jpg"
|
||||
---
|
||||
|
||||
Just a little update now that we're about halfway through the quarter. I've been having a lot of fun in my graphics
|
||||
shaders class. The above image was created in OpenGL/GLSL using a combination of displacement mapping, bump mapping,
|
||||
and per-fragment lighting. Below you'll see the same texture with with much more significant bump mapping.
|
||||
|
||||
![Bumpy purple curtain](/post_images/shaders/purple_curtain_bumped.jpg)
|
||||
|
||||
Here are some screenshots from a couple other projects as well. Believe it or not, the same elliptical pattern is being
|
||||
used on the sphere and the duck. The sphere just has noise applied to distort the pattern!
|
||||
|
||||
![Blue ducky with green elliptical dot pattern](/post_images/shaders/elliptical_dots.jpg)
|
||||
|
||||
![Orange sphere with noisy red pattern, vaguely resembles the Sun](/post_images/shaders/sun.jpg)
|
||||
|
||||
Of course static images don't quite tell the whole story, these are screenshots from programs that alter the shaders'
|
||||
uniform variables over time. If possible I'd love to post videos at some point when I'm more proficient with GLSL.
|
||||
|
||||
In other news, I'm also taking Intro to Databases this quarter and our term project is well underway. For this project
|
||||
I am working with a partner to design and implement a database for an online video game. Complete with leagues and
|
||||
leaderboards, our goal is to design an efficient MySQL/MariaDB database to record gameplay statistics.
|
||||
|
||||
It seems pretty common for students to avoid group work at all costs. I think there are sometimes good reasons for that
|
||||
hesitation, however I've really enjoyed working with another person on this project.
|
||||
|
||||
In closing, it's been a good quarter so far. It's worth noting that this is also my penultimate term at Oregon State!
|
||||
In approximately 5 weeks I'll be moving on to my capstone project!
|
Loading…
Reference in a new issue