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package-lock.json
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"name": "Astro Modern Personal Website",
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"name": "Astro Modern Personal Website",
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"description": "Astro Modern personal website template with Project Section, CV Section, Paginated Blog, Shop, RSS Feed, SEO Friendly, Visual themes and Responsive Desing.",
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"description": "Astro Modern personal website template with Project Section, CV Section, Paginated Blog, Shop, RSS Feed, SEO Friendly, Visual themes and Responsive Desing.",
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"type": "module",
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"type": "module",
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"version": "1.1.1",
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"version": "2.1.1",
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"private": true,
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"private": true,
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"scripts": {
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"scripts": {
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"dev": "astro dev",
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"dev": "astro dev",
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"@astrojs/mdx": "^0.11.1",
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"@astrojs/mdx": "^0.11.1",
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"@astrojs/rss": "^1.0.1",
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"@astrojs/rss": "^1.0.1",
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"@astrojs/sitemap": "^1.0.0",
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"@astrojs/sitemap": "^1.0.0",
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"@astrojs/tailwind": "^1.0.1",
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"@astrojs/tailwind": "^3.0.0",
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"astro": "^1.2.3",
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"astro": "^2.0.0",
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"daisyui": "^2.27.0"
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"daisyui": "^2.27.0",
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"dayjs": "^1.11.7"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@tailwindcss/typography": "^0.5.7"
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"@tailwindcss/typography": "^0.5.7"
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public/post_images/shaders/elliptical_dots.jpg
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public/post_images/shaders/purple_curtain.jpg
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public/post_images/shaders/purple_curtain_bumped.jpg
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public/post_images/shaders/sun.jpg
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src/pages/blog/w23_midpoint.md
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src/pages/blog/w23_midpoint.md
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---
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layout: "../../layouts/PostLayout.astro"
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title: "Halfway through Winter '23"
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description: "Database design and a little fun with shaders"
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pubDate: "Feb 10 2023"
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heroImage: "/post_images/shaders/purple_curtain.jpg"
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---
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Just a little update now that we're about halfway through the quarter. I've been having a lot of fun in my graphics
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shaders class. The above image was created in OpenGL/GLSL using a combination of displacement mapping, bump mapping,
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and per-fragment lighting. Below you'll see the same texture with with much more significant bump mapping.
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![Bumpy purple curtain](/post_images/shaders/purple_curtain_bumped.jpg)
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Here are some screenshots from a couple other projects as well. Believe it or not, the same elliptical pattern is being
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used on the sphere and the duck. The sphere just has noise applied to distort the pattern!
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![Blue ducky with green elliptical dot pattern](/post_images/shaders/elliptical_dots.jpg)
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![Orange sphere with noisy red pattern, vaguely resembles the Sun](/post_images/shaders/sun.jpg)
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Of course static images don't quite tell the whole story, these are screenshots from programs that alter the shaders'
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uniform variables over time. If possible I'd love to post videos at some point when I'm more proficient with GLSL.
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In other news, I'm also taking Intro to Databases this quarter and our term project is well underway. For this project
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I am working with a partner to design and implement a database for an online video game. Complete with leagues and
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leaderboards, our goal is to design an efficient MySQL/MariaDB database to record gameplay statistics.
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It seems pretty common for students to avoid group work at all costs. I think there are sometimes good reasons for that
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hesitation, however I've really enjoyed working with another person on this project.
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In closing, it's been a good quarter so far. It's worth noting that this is also my penultimate term at Oregon State!
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In approximately 5 weeks I'll be moving on to my capstone project!
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