mirror of
https://codeberg.org/andyscott/dotfiles.git
synced 2024-11-09 22:10:48 -05:00
Compare commits
2 commits
61d5391a25
...
983665a6de
Author | SHA1 | Date | |
---|---|---|---|
983665a6de | |||
c322e81767 |
2 changed files with 44 additions and 24 deletions
|
@ -594,9 +594,10 @@
|
||||||
;; :hook ((c-mode c++-mode objc-mode cuda-mode) .
|
;; :hook ((c-mode c++-mode objc-mode cuda-mode) .
|
||||||
;; (lambda () (require 'ccls) (lsp))))
|
;; (lambda () (require 'ccls) (lsp))))
|
||||||
|
|
||||||
;(use-package modern-cpp-font-lock
|
(use-package modern-cpp-font-lock
|
||||||
; :config
|
:hook
|
||||||
; (modern-c++-font-lock-global-mode))
|
(c++-mode . modern-c++-font-lock-mode))
|
||||||
|
|
||||||
|
|
||||||
;; Golang
|
;; Golang
|
||||||
|
|
||||||
|
@ -604,10 +605,6 @@
|
||||||
;; :config
|
;; :config
|
||||||
;; (add-hook 'before-save-hook #'lsp-organize-imports))
|
;; (add-hook 'before-save-hook #'lsp-organize-imports))
|
||||||
|
|
||||||
;; Java
|
|
||||||
|
|
||||||
;(use-package lsp-java)
|
|
||||||
|
|
||||||
;; JavaScript/TypeScript, HTML, CSS
|
;; JavaScript/TypeScript, HTML, CSS
|
||||||
|
|
||||||
(setq css-indent-level 2)
|
(setq css-indent-level 2)
|
||||||
|
@ -680,6 +677,10 @@
|
||||||
;(use-package lsp-latex)
|
;(use-package lsp-latex)
|
||||||
;'(setq lsp-tex-server 'digestif)
|
;'(setq lsp-tex-server 'digestif)
|
||||||
|
|
||||||
|
;; OpenGL / GLSL
|
||||||
|
|
||||||
|
(use-package glsl-mode)
|
||||||
|
|
||||||
;; Protocol Buffers
|
;; Protocol Buffers
|
||||||
|
|
||||||
;; (use-package protobuf-mode)
|
;; (use-package protobuf-mode)
|
||||||
|
|
|
@ -84,7 +84,7 @@ fade-in-step = 0.03;
|
||||||
fade-out-step = 0.03;
|
fade-out-step = 0.03;
|
||||||
|
|
||||||
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
||||||
fade-delta = 5
|
# fade-delta = 10
|
||||||
|
|
||||||
# Specify a list of conditions of windows that should not be faded.
|
# Specify a list of conditions of windows that should not be faded.
|
||||||
fade-exclude = [ "class_g = 'xsecurelock'" ];
|
fade-exclude = [ "class_g = 'xsecurelock'" ];
|
||||||
|
@ -133,7 +133,11 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
||||||
# example:
|
# example:
|
||||||
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
||||||
#
|
#
|
||||||
# opacity-rule = []
|
# opacity-rule = [
|
||||||
|
# "90:class_g = 'URxvt' && focused",
|
||||||
|
# "60:class_g = 'URxvt' && !focused"
|
||||||
|
# ];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#################################
|
#################################
|
||||||
|
@ -203,14 +207,17 @@ blur-background-exclude = [
|
||||||
# General Settings #
|
# General Settings #
|
||||||
#################################
|
#################################
|
||||||
|
|
||||||
|
# Enable remote control via D-Bus. See the man page for more details.
|
||||||
|
# dbus = true
|
||||||
|
|
||||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||||
# daemon = false
|
# daemon = false
|
||||||
|
|
||||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||||
# `xrender` is the default one.
|
# `xrender` is the default one.
|
||||||
#
|
#
|
||||||
# backend = "glx"
|
backend = "glx"
|
||||||
backend = "glx";
|
# backend = "xrender";
|
||||||
|
|
||||||
# Enable/disable VSync.
|
# Enable/disable VSync.
|
||||||
# vsync = false
|
# vsync = false
|
||||||
|
@ -227,7 +234,7 @@ mark-wmwin-focused = true;
|
||||||
|
|
||||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
||||||
# mark-ovredir-focused = false
|
# mark-ovredir-focused = false
|
||||||
mark-ovredir-focused = true;
|
mark-ovredir-focused = false;
|
||||||
|
|
||||||
# Try to detect windows with rounded corners and don't consider them
|
# Try to detect windows with rounded corners and don't consider them
|
||||||
# shaped windows. The accuracy is not very high, unfortunately.
|
# shaped windows. The accuracy is not very high, unfortunately.
|
||||||
|
@ -305,7 +312,7 @@ glx-no-stencil = true;
|
||||||
# glx-no-rebind-pixmap = false
|
# glx-no-rebind-pixmap = false
|
||||||
|
|
||||||
# Disable the use of damage information.
|
# Disable the use of damage information.
|
||||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
||||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||||
# The opposing option is use-damage
|
# The opposing option is use-damage
|
||||||
#
|
#
|
||||||
|
@ -318,11 +325,17 @@ use-damage = true;
|
||||||
#
|
#
|
||||||
# xrender-sync-fence = false
|
# xrender-sync-fence = false
|
||||||
|
|
||||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
# GLX backend: Use specified GLSL fragment shader for rendering window
|
||||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
# contents. Read the man page for a detailed explanation of the interface.
|
||||||
# in the source tree for examples.
|
|
||||||
#
|
#
|
||||||
# glx-fshader-win = ""
|
# window-shader-fg = "default"
|
||||||
|
|
||||||
|
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
|
||||||
|
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
|
||||||
|
#
|
||||||
|
# window-shader-fg-rule = [
|
||||||
|
# "my_shader.frag:window_type != 'dock'"
|
||||||
|
# ]
|
||||||
|
|
||||||
# Force all windows to be painted with blending. Useful if you
|
# Force all windows to be painted with blending. Useful if you
|
||||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||||
|
@ -346,6 +359,12 @@ use-damage = true;
|
||||||
#
|
#
|
||||||
# transparent-clipping = false
|
# transparent-clipping = false
|
||||||
|
|
||||||
|
# Specify a list of conditions of windows that should never have transparent
|
||||||
|
# clipping applied. Useful for screenshot tools, where you need to be able to
|
||||||
|
# see through transparent parts of the window.
|
||||||
|
#
|
||||||
|
# transparent-clipping-exclude = []
|
||||||
|
|
||||||
# Set the log level. Possible values are:
|
# Set the log level. Possible values are:
|
||||||
# "trace", "debug", "info", "warn", "error"
|
# "trace", "debug", "info", "warn", "error"
|
||||||
# in increasing level of importance. Case doesn't matter.
|
# in increasing level of importance. Case doesn't matter.
|
||||||
|
@ -394,7 +413,7 @@ log-level = "warn";
|
||||||
# transparent, and you want shadows in those areas.
|
# transparent, and you want shadows in those areas.
|
||||||
#
|
#
|
||||||
# clip-shadow-above:::
|
# clip-shadow-above:::
|
||||||
# Controls wether shadows that would have been drawn above the window should
|
# Controls whether shadows that would have been drawn above the window should
|
||||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||||
#
|
#
|
||||||
# redir-ignore:::
|
# redir-ignore:::
|
||||||
|
@ -408,10 +427,10 @@ wintypes:
|
||||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||||
dock = { shadow = false; clip-shadow-above = true; }
|
dock = { shadow = false; clip-shadow-above = true; }
|
||||||
dnd = { shadow = false; }
|
dnd = { shadow = false; }
|
||||||
popup_menu = { opacity = 0.9; }
|
popup_menu = { opacity = 0.8; }
|
||||||
dropdown_menu = { opacity = 0.9; }
|
dropdown_menu = { opacity = 0.8; }
|
||||||
# menu = { shadow = false; };
|
# menu = { shadow = false; };
|
||||||
# dropdown_menu = { shadow = false; };
|
# dropdown_menu = { shadow = false; };
|
||||||
# popup_menu = { shadow = false; };
|
# popup_menu = { shadow = false; };
|
||||||
# utility = { shadow = false; };
|
# utility = { shadow = false; };
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue