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Zig: completed Triangle
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19
zig/triangle/.exercism/config.json
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zig/triangle/.exercism/config.json
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{
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"authors": [
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"massivelivefun"
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],
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"files": {
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"solution": [
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"triangle.zig"
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],
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"test": [
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"test_triangle.zig"
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],
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"example": [
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".meta/example.zig"
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]
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},
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"blurb": "Determine if a triangle is equilateral, isosceles, or scalene.",
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"source": "The Ruby Koans triangle project, parts 1 & 2",
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"source_url": "https://web.archive.org/web/20220831105330/http://rubykoans.com"
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}
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1
zig/triangle/.exercism/metadata.json
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zig/triangle/.exercism/metadata.json
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{"track":"zig","exercise":"triangle","id":"60a9b567b2b646e7a31fc3b2ac5ee623","url":"https://exercism.org/tracks/zig/exercises/triangle","handle":"Chomp1295","is_requester":true,"auto_approve":false}
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53
zig/triangle/HELP.md
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zig/triangle/HELP.md
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# Help
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## Running the tests
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Write your code in `<exercise_name>.zig`.
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To run the tests for an exercise, run:
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```bash
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zig test test_exercise_name.zig
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```
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in the exercise's root directory (replacing `exercise_name` with the name of the exercise).
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## Submitting your solution
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You can submit your solution using the `exercism submit triangle.zig` command.
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This command will upload your solution to the Exercism website and print the solution page's URL.
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It's possible to submit an incomplete solution which allows you to:
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- See how others have completed the exercise
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- Request help from a mentor
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## Need to get help?
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If you'd like help solving the exercise, check the following pages:
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- The [Zig track's documentation](https://exercism.org/docs/tracks/zig)
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- The [Zig track's programming category on the forum](https://forum.exercism.org/c/programming/zig)
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- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
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- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
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Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
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- [The Zig Programming Language Documentation][documentation] is a great overview of all of the language features that Zig provides to those who use it.
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- [Zig Guide][zig-guide] is an excellent primer that explains the language features that Zig has to offer.
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- [Ziglings][ziglings] is highly recommended.
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Learn Zig by fixing tiny broken programs.
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- [The Zig Programming Language Discord][discord-zig] is the main [Discord][discord].
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It provides a great way to get in touch with the Zig community at large, and get some quick, direct help for any Zig related problem.
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- [#zig][irc] on irc.freenode.net is the main Zig IRC channel.
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- [/r/Zig][reddit] is the main Zig subreddit.
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- [Stack Overflow][stack-overflow] can be used to discover code snippets and solutions to problems that may have already asked and maybe solved by others.
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[discord]: https://discordapp.com
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[discord-zig]: https://discord.com/invite/gxsFFjE
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[documentation]: https://ziglang.org/documentation/master
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[irc]: https://webchat.freenode.net/?channels=%23zig
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[reddit]: https://www.reddit.com/r/Zig
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[stack-overflow]: https://stackoverflow.com/questions/tagged/zig
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[zig-guide]: https://zig.guide/
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[ziglings]: https://codeberg.org/ziglings/exercises
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44
zig/triangle/README.md
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zig/triangle/README.md
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# Triangle
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Welcome to Triangle on Exercism's Zig Track.
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If you need help running the tests or submitting your code, check out `HELP.md`.
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## Instructions
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Determine if a triangle is equilateral, isosceles, or scalene.
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An _equilateral_ triangle has all three sides the same length.
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An _isosceles_ triangle has at least two sides the same length.
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(It is sometimes specified as having exactly two sides the same length, but for the purposes of this exercise we'll say at least two.)
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A _scalene_ triangle has all sides of different lengths.
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## Note
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For a shape to be a triangle at all, all sides have to be of length > 0, and the sum of the lengths of any two sides must be greater than or equal to the length of the third side.
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In equations:
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Let `a`, `b`, and `c` be sides of the triangle.
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Then all three of the following expressions must be true:
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```text
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a + b ≥ c
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b + c ≥ a
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a + c ≥ b
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```
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See [Triangle Inequality][triangle-inequality]
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[triangle-inequality]: https://en.wikipedia.org/wiki/Triangle_inequality
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## Source
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### Created by
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- @massivelivefun
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### Based on
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The Ruby Koans triangle project, parts 1 & 2 - https://web.archive.org/web/20220831105330/http://rubykoans.com
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109
zig/triangle/test_triangle.zig
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109
zig/triangle/test_triangle.zig
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const std = @import("std");
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const testing = std.testing;
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const triangle = @import("triangle.zig");
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test "equilateral all sides are equal" {
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const actual = try triangle.Triangle.init(2, 2, 2);
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try testing.expect(actual.isEquilateral());
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}
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test "equilateral any side is unequal" {
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const actual = try triangle.Triangle.init(2, 3, 2);
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try testing.expect(!actual.isEquilateral());
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}
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test "equilateral no sides are equal" {
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const actual = try triangle.Triangle.init(5, 4, 6);
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try testing.expect(!actual.isEquilateral());
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}
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test "equilateral all zero sides is not a triangle" {
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const actual = triangle.Triangle.init(0, 0, 0);
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try testing.expectError(triangle.TriangleError.Invalid, actual);
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}
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test "equilateral sides may be floats" {
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const actual = try triangle.Triangle.init(0.5, 0.5, 0.5);
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try testing.expect(actual.isEquilateral());
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}
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test "isosceles last two sides are equal" {
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const actual = try triangle.Triangle.init(3, 4, 4);
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try testing.expect(actual.isIsosceles());
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}
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test "isosceles first two sides are equal" {
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const actual = try triangle.Triangle.init(4, 4, 3);
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try testing.expect(actual.isIsosceles());
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}
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test "isosceles first and last sides are equal" {
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const actual = try triangle.Triangle.init(4, 3, 4);
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try testing.expect(actual.isIsosceles());
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}
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test "equilateral triangles are also isosceles" {
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const actual = try triangle.Triangle.init(4, 3, 4);
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try testing.expect(actual.isIsosceles());
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}
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test "isosceles no sides are equal" {
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const actual = try triangle.Triangle.init(2, 3, 4);
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try testing.expect(!actual.isIsosceles());
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}
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test "isosceles first triangle inequality violation" {
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const actual = triangle.Triangle.init(1, 1, 3);
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try testing.expectError(triangle.TriangleError.Invalid, actual);
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}
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test "isosceles second triangle inequality violation" {
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const actual = triangle.Triangle.init(1, 3, 1);
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try testing.expectError(triangle.TriangleError.Invalid, actual);
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}
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test "isosceles third triangle inequality violation" {
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const actual = triangle.Triangle.init(3, 1, 1);
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try testing.expectError(triangle.TriangleError.Invalid, actual);
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}
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test "isosceles sides may be floats" {
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const actual = try triangle.Triangle.init(0.5, 0.4, 0.5);
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try testing.expect(actual.isIsosceles());
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}
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test "scalene no sides are equal" {
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const actual = try triangle.Triangle.init(5, 4, 6);
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try testing.expect(actual.isScalene());
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}
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test "scalene all sides are equal" {
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const actual = try triangle.Triangle.init(4, 4, 4);
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try testing.expect(!actual.isScalene());
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}
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test "scalene first and second sides are equal" {
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const actual = try triangle.Triangle.init(4, 4, 3);
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try testing.expect(!actual.isScalene());
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}
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test "scalene first and third sides are equal" {
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const actual = try triangle.Triangle.init(3, 4, 3);
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try testing.expect(!actual.isScalene());
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}
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test "scalene second and third sides are equal" {
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const actual = try triangle.Triangle.init(4, 3, 3);
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try testing.expect(!actual.isScalene());
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}
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test "scalene may not violate triangle inequality" {
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const actual = triangle.Triangle.init(7, 3, 2);
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try testing.expectError(triangle.TriangleError.Invalid, actual);
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}
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test "scalene sides may be floats" {
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const actual = try triangle.Triangle.init(0.5, 0.4, 0.6);
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try testing.expect(actual.isScalene());
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}
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zig/triangle/triangle.zig
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zig/triangle/triangle.zig
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pub const TriangleError = error{Invalid};
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pub const Triangle = struct {
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a: f64,
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b: f64,
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c: f64,
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fn isValid(a: f64, b: f64, c: f64) bool {
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return (a > 0 and b > 0 and c > 0) and (a + b >= c and b + c >= a and a + c >= b);
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}
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pub fn init(a: f64, b: f64, c: f64) TriangleError!Triangle {
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if (!isValid(a, b, c)) {
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return error.Invalid;
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}
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return Triangle{ .a = a, .b = b, .c = c };
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}
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pub fn isEquilateral(self: Triangle) bool {
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return self.a == self.b and self.b == self.c;
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}
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pub fn isIsosceles(self: Triangle) bool {
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return self.a == self.b or self.a == self.c or self.b == self.c;
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}
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pub fn isScalene(self: Triangle) bool {
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return self.a != self.b and self.a != self.c and self.b != self.c;
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}
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};
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