namespace targets { class Alien { public: Alien(int x, int y) { x_coordinate = x; y_coordinate = y; health = 3; } int get_health() { return health; } bool hit() { if (health > 0) { health -= 1; return true; } return false; } bool is_alive() { return health > 0; } bool teleport(int x_new, int y_new) { x_coordinate = x_new; y_coordinate = y_new; return true; } bool collision_detection(Alien other_alien) { if (x_coordinate == other_alien.x_coordinate && y_coordinate == other_alien.y_coordinate) { return true; } return false; } int x_coordinate, y_coordinate; private: int health; }; } // namespace targets