// eat_ghost returns a boolean value if Pac-Man is able to eat the ghost. // The function should return true only if Pac-Man has a power pellet active // and is touching a ghost. bool can_eat_ghost(bool power_pellet_active, bool touching_ghost) { return power_pellet_active && touching_ghost; } // score returns a boolean value if Pac-Man scored. // The function should return true if Pac-Man is touching a power pellet or a // dot. bool scored(bool touching_power_pellet, bool touching_dot) { return touching_power_pellet || touching_dot; } // lost returns a boolean value if Pac-Man loses. // The function should return true if Pac-Man is touching a ghost and // does not have a power pellet active. bool lost(bool power_pellet_active, bool touching_ghost) { return !power_pellet_active && touching_ghost; } // won returns a boolean value if Pac-Man wins. // The function should return true if Pac-Man // has eaten all of the dots and has not lost bool won(bool has_eaten_all_dots, bool power_pellet_active, bool touching_ghost) { return has_eaten_all_dots && !lost(power_pellet_active, touching_ghost); }