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116 lines
2.4 KiB
C
116 lines
2.4 KiB
C
#include "queen_attack.h"
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int same_position(position_t queen_1, position_t queen_2) {
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if (queen_1.row == queen_2.row && queen_1.column == queen_2.column) {
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return 1;
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}
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return 0;
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}
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int valid_position(position_t queen_1, position_t queen_2) {
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// Queens cannot occupy the same position
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if (same_position(queen_1, queen_2) ||
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// Make sure both queens are actually on the board
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(queen_1.row > 7 || queen_1.column > 7 || queen_2.row > 7 ||
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queen_2.column > 7)) {
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return 0;
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}
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return 1;
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}
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attack_status_t first_diagonal(position_t queen_1, position_t queen_2) {
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position_t pos = queen_1;
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while (pos.column <= 7) {
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if (pos.row == 0)
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break;
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pos.row -= 1;
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pos.column += 1;
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if (same_position(pos, queen_2)) {
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return CAN_ATTACK;
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}
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}
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return CAN_NOT_ATTACK;
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}
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attack_status_t second_diagonal(position_t queen_1, position_t queen_2) {
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position_t pos = queen_1;
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while (pos.row <= 7) {
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pos.row += 1;
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pos.column -= 1;
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if (same_position(pos, queen_2)) {
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return CAN_ATTACK;
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}
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}
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return CAN_NOT_ATTACK;
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}
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attack_status_t third_diagonal(position_t queen_1, position_t queen_2) {
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position_t pos = queen_1;
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for (int i = 0; i <= 7; i++) {
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if (pos.row == 0 || pos.column == 0)
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break;
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pos.row -= 1;
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pos.column -= 1;
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if (same_position(pos, queen_2)) {
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return CAN_ATTACK;
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}
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}
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return CAN_NOT_ATTACK;
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}
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attack_status_t fourth_diagonal(position_t queen_1, position_t queen_2) {
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position_t pos = queen_1;
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for (int i = 0; i <= 7; i++) {
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if (pos.row == 0 || pos.column == 0)
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break;
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pos.row -= 1;
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pos.column -= 1;
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if (same_position(pos, queen_2)) {
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return CAN_ATTACK;
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}
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}
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return CAN_NOT_ATTACK;
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}
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attack_status_t can_attack(position_t queen_1, position_t queen_2) {
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// Check both positions are valid
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if (!valid_position(queen_1, queen_2)) {
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return INVALID_POSITION;
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}
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// Attack - Queens occupy the same row or column
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if (queen_1.row == queen_2.row || queen_1.column == queen_2.column) {
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return CAN_ATTACK;
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}
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attack_status_t status = CAN_NOT_ATTACK;
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if (first_diagonal(queen_1, queen_2) == CAN_ATTACK ||
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second_diagonal(queen_1, queen_2) == CAN_ATTACK ||
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third_diagonal(queen_1, queen_2) == CAN_ATTACK ||
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fourth_diagonal(queen_1, queen_2) == CAN_ATTACK) {
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status = CAN_ATTACK;
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}
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return status;
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}
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