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malloc: defined get_next_chunk
, get_prev_chunk
, and align
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parent
f80156344b
commit
37d5cfd532
2 changed files with 39 additions and 1 deletions
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@ -12,7 +12,7 @@
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#define MIN 3 /* Minimum number of 8-byte segments for data in a chunk */
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#define MIN 3 /* Minimum number of 8-byte segments for data in a chunk */
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/*
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/*
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* Metadata for allocated memory
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* Metadata and user data for allocated memory
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*
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*
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* footer: user data for previous chunk
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* footer: user data for previous chunk
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* size: size of chunk in bytes
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* size: size of chunk in bytes
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@ -30,6 +30,18 @@ struct gc_chunk {
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struct gc_chunk *prev;
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struct gc_chunk *prev;
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};
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};
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// Gets a pointer to the next chunk
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struct gc_chunk *get_next_chunk(struct gc_chunk *curr);
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// Gets a pointer to the previous chunk, ensuring that current can be coalesced
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struct gc_chunk *get_prev_chunk(struct gc_chunk *curr);
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// Updates chunk footer information
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void set_footer(struct gc_chunk *curr);
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// Gets footer information for the current chunk
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int get_footer(struct gc_chunk *curr);
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// Performs allocations of SIZE bytes
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// Performs allocations of SIZE bytes
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void *gc_malloc(size_t size);
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void *gc_malloc(size_t size);
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@ -1,4 +1,5 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdint.h>
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#include <sys/mman.h>
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#include <sys/mman.h>
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#include "gc_malloc.h"
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#include "gc_malloc.h"
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@ -14,3 +15,28 @@ static inline struct gc_chunk *magic(void *mem)
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{
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{
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return (struct gc_chunk *)((uint64_t *)mem - MAGIC);
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return (struct gc_chunk *)((uint64_t *)mem - MAGIC);
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}
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}
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// Aligns the amount of memory requested by the user with chunk size
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static inline size_t align(size_t size)
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{
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const size_t alignment = 8;
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size = (size + (alignment - 1)) & ~(alignment - 1);
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if (size <= MIN)
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return MIN;
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else
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return size;
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}
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struct gc_chunk *get_next_chunk(struct gc_chunk *curr)
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{
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unsigned size = curr->size;
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return (struct gc_chunk *)((uint64_t *)curr + MAGIC + (size - 1));
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}
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struct gc_chunk *get_prev_chunk(struct gc_chunk *curr)
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{
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assert(curr->merge);
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unsigned size = curr->footer;
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return (struct gc_chunk *)((uint64_t *)curr - (size - 1) - MAGIC);
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}
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