ziglings/exercises/106_files.zig

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//
// Until now, we've only been printing our output in the console,
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// which is good enough for fighting aliens and hermit bookkeeping.
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//
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// However, many other tasks require some interaction with the file system,
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// which is the underlying structure for organizing files on your computer.
//
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// The file system provides a hierarchical structure for storing files
// by organizing them into directories, which hold files and other directories,
// thus creating a tree structure that can be navigated.
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//
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// Fortunately, the Zig standard library provides a simple API for interacting
// with the file system, see the detail documentation here:
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//
// https://ziglang.org/documentation/master/std/#std.fs
//
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// In this exercise, we'll try to:
// - create a new directory,
// - open a file in the directory,
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// - write to the file.
//
// import std as always
const std = @import("std");
pub fn main() !void {
// first we get the current working directory
const cwd: std.fs.Dir = std.fs.cwd();
// then we'll try to make a new directory /output/
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// to store our output files.
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cwd.makeDir("output") catch |e| switch (e) {
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// there is a chance you might want to run this
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// program more than once and the path might already
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// have been created, so we'll have to handle this error
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// by doing nothing
//
// we want to catch error.PathAlreadyExists and do nothing
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error.PathAlreadyExists => {},
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// if there's any other unexpected error we just propagate it through
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else => return e,
};
// then we'll try to open our freshly created directory
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// wait a minute...
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// opening a directory might fail!
// what should we do here?
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var output_dir: std.fs.Dir = try cwd.openDir("output", .{});
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defer output_dir.close();
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// we try to open the file `zigling.txt`,
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// and propagate any error up
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const file: std.fs.File = try output_dir.createFile("zigling.txt", .{});
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// it is a good habit to close a file after you are done with it
// so that other programs can read it and prevent data corruption
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// but here we are not yet done writing to the file
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// if only there were a keyword in Zig that
// allowed you to "defer" code execution to the end of the scope...
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defer file.close();
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// you are not allowed to move these two lines above the file closing line!
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const byte_written = try file.write("It's zigling time!");
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std.debug.print("Successfully wrote {d} bytes.\n", .{byte_written});
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}
// to check if you actually write to the file, you can either,
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// 1. open the file in your text editor, or
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// 2. print the content of the file in the console with the following command
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// >> cat ./output/zigling.txt
//
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//
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// More on Creating files
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//
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// notice in:
// ... try output_dir.createFile("zigling.txt", .{});
// ^^^
// we passed this anonymous struct to the function call
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//
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// this is the struct `CreateFlag` with default fields
// {
// read: bool = false,
// truncate: bool = true,
// exclusive: bool = false,
// lock: Lock = .none,
// lock_nonblocking: bool = false,
// mode: Mode = default_mode
// }
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//
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// Question:
// - what should you do if you want to also read the file after opening it?
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// - go to the documentation of the struct `std.fs.Dir` here:
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// https://ziglang.org/documentation/master/std/#std.fs.Dir
// - can you find a function for opening a file? how about deleting a file?
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// - what kind of options can you use with those functions?