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improving the explanation
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1 changed files with 6 additions and 4 deletions
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@ -12,10 +12,12 @@
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// &foo is of type "*u8"
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// &foo is of type "*u8"
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// &bar is of type "*const u8"
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// &bar is of type "*const u8"
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//
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//
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// You can always make a constant pointer to a variable, but you cannot
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// You can always make a const pointer to a mutable value (var), but
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// make a variable pointer to a constant. This sounds like a logic puzzle,
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// you cannot make a var pointer to an immutable value (const).
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// but it just means that once data is declared immutable, you can't
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// This sounds like a logic puzzle, but it just means that once data
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// coerce it to a mutable type. It's a safety thing (to prevent mistakes).
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// is declared immutable, you can't coerce it to a mutable type.
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// Think of mutable data as being volatile or even dangerous. Zig
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// always lets you be "more safe" and never "less safe."
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//
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//
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const std = @import("std");
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const std = @import("std");
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