Apply zig fmt to exercises

This commit is contained in:
Will Clardy 2021-02-15 16:55:44 -05:00
parent 97ae27435b
commit 238beb4a2d
37 changed files with 152 additions and 144 deletions

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@ -2,7 +2,7 @@
// Oh no! This program is supposed to print "Hello world!" but it needs // Oh no! This program is supposed to print "Hello world!" but it needs
// your help! // your help!
// //
// //
// Zig functions are private by default but the main() function should // Zig functions are private by default but the main() function should
// be public. // be public.
// //
@ -19,4 +19,3 @@ const std = @import("std");
fn main() void { fn main() void {
std.debug.print("Hello world!\n", .{}); std.debug.print("Hello world!\n", .{});
} }

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@ -24,7 +24,7 @@
// const bar: u16 = 2000; // const bar: u16 = 2000;
// //
// You can do just about any combination of these that you can think of: // You can do just about any combination of these that you can think of:
// //
// u32 can hold 0 to 4,294,967,295 // u32 can hold 0 to 4,294,967,295
// i64 can hold 9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 // i64 can hold 9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
// //
@ -47,5 +47,5 @@ pub fn main() void {
// is a string. The string may contain placeholders '{}', and the // is a string. The string may contain placeholders '{}', and the
// second parameter is an "anonymous list literal" (don't worry // second parameter is an "anonymous list literal" (don't worry
// about this for now!) with the values to be printed. // about this for now!) with the values to be printed.
std.debug.print("{} {} {}\n", .{n, pi, negative_eleven}); std.debug.print("{} {} {}\n", .{ n, pi, negative_eleven });
} }

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@ -46,6 +46,7 @@ pub fn main() void {
// Use the len property to get the length of the array: // Use the len property to get the length of the array:
const length = some_primes.???; const length = some_primes.???;
std.debug.print("First: {}, Fourth: {}, Length: {}\n", std.debug.print("First: {}, Fourth: {}, Length: {}\n", .{
.{first, fourth, length}); first, fourth, length,
});
} }

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@ -1,6 +1,6 @@
// //
// Now that we've learned about arrays, we can talk about strings. // Now that we've learned about arrays, we can talk about strings.
// //
// We've already seen Zig string literals: "Hello world.\n" // We've already seen Zig string literals: "Hello world.\n"
// //
// Zig stores strings as arrays of bytes. // Zig stores strings as arrays of bytes.
@ -33,8 +33,7 @@ pub fn main() void {
const major_tom = major ??? tom; const major_tom = major ??? tom;
// That's all the problems. Let's see our results: // That's all the problems. Let's see our results:
std.debug.print("d={u} {s}{s}\n",.{d, laugh, major_tom}); std.debug.print("d={u} {s}{s}\n", .{ d, laugh, major_tom });
//
// Keen eyes will notice that we've put 'u' and 's' inside the '{}' // Keen eyes will notice that we've put 'u' and 's' inside the '{}'
// placeholders in the format string above. This tells the // placeholders in the format string above. This tells the
// print() function to format the values as a UTF-8 character and // print() function to format the values as a UTF-8 character and

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@ -8,17 +8,17 @@
// \\Line One // \\Line One
// \\Line Two // \\Line Two
// ; // ;
// //
// See if you can make this program print some song lyrics. // See if you can make this program print some song lyrics.
// //
const std = @import("std"); const std = @import("std");
pub fn main() void { pub fn main() void {
const lyrics = const lyrics =
Ziggy played guitar Ziggy played guitar
Jamming good with Andrew Kelley Jamming good with Andrew Kelley
And the Spiders from Mars And the Spiders from Mars
; ;
std.debug.print("{s}\n",.{lyrics}); std.debug.print("{s}\n", .{lyrics});
} }

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@ -14,4 +14,3 @@ pub fn main() void {
std.debug.print("With the discount, the price is ${}.\n", .{price}); std.debug.print("With the discount, the price is ${}.\n", .{price});
} }

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@ -21,7 +21,7 @@ pub fn main() void {
var n: u32 = 2; var n: u32 = 2;
// Please use a condition that is true UNTIL "n" reaches 1024: // Please use a condition that is true UNTIL "n" reaches 1024:
while ( ??? ){ while (???) {
// Print the current number // Print the current number
std.debug.print("{} ", .{n}); std.debug.print("{} ", .{n});

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@ -21,11 +21,11 @@ pub fn main() void {
// I want to print every number between 1 and 20 that is NOT // I want to print every number between 1 and 20 that is NOT
// divisible by 3 or 5. // divisible by 3 or 5.
while (n <= 20) : (n+=1) { while (n <= 20) : (n += 1) {
// The '%' symbol is the "modulo" operator and it // The '%' symbol is the "modulo" operator and it
// returns the remainder after division. // returns the remainder after division.
if(n % 3 == 0) ???; if (n % 3 == 0) ???;
if(n % 5 == 0) ???; if (n % 5 == 0) ???;
std.debug.print("{} ", .{n}); std.debug.print("{} ", .{n});
} }

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@ -17,8 +17,8 @@ pub fn main() void {
// Oh dear! This while loop will go forever!? // Oh dear! This while loop will go forever!?
// Please fix this so the print statement below gives the desired output. // Please fix this so the print statement below gives the desired output.
while (true) : (n+=1) { while (true) : (n += 1) {
if(???) ???; if (???) ???;
} }
// Result: we want n=4 // Result: we want n=4

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@ -16,13 +16,12 @@ pub fn main() void {
std.debug.print("A Dramatic Story: ", .{}); std.debug.print("A Dramatic Story: ", .{});
for (???) |???| { for (???) |???| {
if(scene == 'h') std.debug.print(":-) ", .{}); if (scene == 'h') std.debug.print(":-) ", .{});
if(scene == 's') std.debug.print(":-( ", .{}); if (scene == 's') std.debug.print(":-( ", .{});
if(scene == 'n') std.debug.print(":-| ", .{}); if (scene == 'n') std.debug.print(":-| ", .{});
} }
std.debug.print("The End.\n", .{}); std.debug.print("The End.\n", .{});
} }
//
// Note that "for" loops also work on things called "slices" // Note that "for" loops also work on things called "slices"
// which we'll see later. // which we'll see later.

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@ -19,10 +19,10 @@ function main() void {
??? (i <= stop_at) : (i += 1) { ??? (i <= stop_at) : (i += 1) {
if (i % 3 == 0) std.debug.print("Fizz", .{}); if (i % 3 == 0) std.debug.print("Fizz", .{});
if (i % 5 == 0) std.debug.print("Buzz", .{}); if (i % 5 == 0) std.debug.print("Buzz", .{});
if ( !(i % 3 == 0) and !(i % 5 == 0) ) { if (!(i % 3 == 0) and !(i % 5 == 0)) {
std.debug.print("{}", .{???}); std.debug.print("{}", .{???});
} }
std.debug.print(", ", .{}); std.debug.print(", ", .{});
} }
std.debug.print("\n",.{}); std.debug.print("\n", .{});
} }

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@ -19,11 +19,10 @@ const std = @import("std");
pub fn main() void { pub fn main() void {
// The new function deepThought() should return the number 42. See below. // The new function deepThought() should return the number 42. See below.
const answer: u8 = deepThought(); const answer: u8 = deepThought();
std.debug.print("Answer to the Ultimate Question: {}\n", .{answer}); std.debug.print("Answer to the Ultimate Question: {}\n", .{answer});
} }
//
// Please define the deepThought() function below. // Please define the deepThought() function below.
// //
// We're just missing a couple things. One thing we're NOT missing is the // We're just missing a couple things. One thing we're NOT missing is the

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@ -7,7 +7,7 @@
// ... // ...
// } // }
// //
const std = @import( "std" ); const std = @import("std");
pub fn main() void { pub fn main() void {
std.debug.print("Powers of two: {} {} {} {}\n", .{ std.debug.print("Powers of two: {} {} {} {}\n", .{
@ -18,7 +18,6 @@ pub fn main() void {
}); });
} }
//
// Please give this function the correct input parameter(s). // Please give this function the correct input parameter(s).
// You'll need to figure out the parameter name and type that we're // You'll need to figure out the parameter name and type that we're
// expecting. The output type has already been specified for you. // expecting. The output type has already been specified for you.

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@ -5,16 +5,15 @@
// //
// Both of these are simply labeled "loop" below. // Both of these are simply labeled "loop" below.
// //
const std = @import( "std" ); const std = @import("std");
pub fn main() void { pub fn main() void {
const my_numbers = [4]u16{ 5,6,7,8 }; const my_numbers = [4]u16{ 5, 6, 7, 8 };
printPowersOfTwo(my_numbers); printPowersOfTwo(my_numbers);
std.debug.print("\n", .{}); std.debug.print("\n", .{});
} }
//
// You won't see this every day: a function that takes an array with // You won't see this every day: a function that takes an array with
// exactly four u16 numbers. This is not how you would normally pass // exactly four u16 numbers. This is not how you would normally pass
// an array to a function. We'll learn about slices and pointers in // an array to a function. We'll learn about slices and pointers in
@ -28,7 +27,6 @@ fn printPowersOfTwo(numbers: [4]u16) ??? {
} }
} }
//
// This function bears a striking resemblance to twoToThe() in the last // This function bears a striking resemblance to twoToThe() in the last
// exercise. But don't be fooled! This one does the math without the aid // exercise. But don't be fooled! This one does the math without the aid
// of the standard library! // of the standard library!

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@ -4,7 +4,7 @@
// In Zig, an error is a value. Errors are named so we can identify // In Zig, an error is a value. Errors are named so we can identify
// things that can go wrong. Errors are created in "error sets", which // things that can go wrong. Errors are created in "error sets", which
// are just a collection of named errors. // are just a collection of named errors.
// //
// We have the start of an error set, but we're missing the condition // We have the start of an error set, but we're missing the condition
// "TooSmall". Please add it where needed! // "TooSmall". Please add it where needed!
const MyNumberError = error{ const MyNumberError = error{
@ -16,13 +16,13 @@ const MyNumberError = error{
const std = @import("std"); const std = @import("std");
pub fn main() void { pub fn main() void {
var nums = [_]u8{2,3,4,5,6}; var nums = [_]u8{ 2, 3, 4, 5, 6 };
for (nums) |n| { for (nums) |n| {
std.debug.print("{}", .{n}); std.debug.print("{}", .{n});
const number_error = numberFail(n); const number_error = numberFail(n);
if (number_error == MyNumberError.TooBig) { if (number_error == MyNumberError.TooBig) {
std.debug.print(">4. ", .{}); std.debug.print(">4. ", .{});
} }
@ -40,7 +40,7 @@ pub fn main() void {
// Notice how this function can return any member of the MyNumberError // Notice how this function can return any member of the MyNumberError
// error set. // error set.
fn numberFail(n: u8) MyNumberError { fn numberFail(n: u8) MyNumberError {
if(n > 4) return MyNumberError.TooBig; if (n > 4) return MyNumberError.TooBig;
if(n < 4) return MyNumberError.TooSmall; // <---- this one is free! if (n < 4) return MyNumberError.TooSmall; // <---- this one is free!
return MyNumberError.TooFour; return MyNumberError.TooFour;
} }

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@ -16,7 +16,7 @@
// //
const std = @import("std"); const std = @import("std");
const MyNumberError = error{ TooSmall }; const MyNumberError = error{TooSmall};
pub fn main() void { pub fn main() void {
var my_number: ??? = 5; var my_number: ??? = 5;
@ -27,4 +27,3 @@ pub fn main() void {
std.debug.print("I compiled!", .{}); std.debug.print("I compiled!", .{});
} }

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@ -8,13 +8,13 @@
// //
const std = @import("std"); const std = @import("std");
const MyNumberError = error{ TooSmall }; const MyNumberError = error{TooSmall};
pub fn main() void { pub fn main() void {
var a: u32 = addTwenty(44) catch 22; var a: u32 = addTwenty(44) catch 22;
var b: u32 = addTwenty(4) ??? 22; var b: u32 = addTwenty(4) ??? 22;
std.debug.print("a={}, b={}", .{a,b}); std.debug.print("a={}, b={}", .{ a, b });
} }
// Please provide the return type from this function. // Please provide the return type from this function.

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@ -23,9 +23,9 @@ pub fn main() void {
// that makeJustRight() returns a error union (for now). // that makeJustRight() returns a error union (for now).
var a: u32 = makeJustRight(44) catch 0; var a: u32 = makeJustRight(44) catch 0;
var b: u32 = makeJustRight(14) catch 0; var b: u32 = makeJustRight(14) catch 0;
var c: u32 = makeJustRight(4) catch 0; var c: u32 = makeJustRight(4) catch 0;
std.debug.print("a={}, b={}, c={}", .{a,b,c}); std.debug.print("a={}, b={}, c={}", .{ a, b, c });
} }
// In this silly example we've split the responsibility of making // In this silly example we've split the responsibility of making
@ -37,7 +37,9 @@ pub fn main() void {
// detectProblems() Returns the number or an error. // detectProblems() Returns the number or an error.
// //
fn makeJustRight(n: u32) MyNumberError!u32 { fn makeJustRight(n: u32) MyNumberError!u32 {
return fixTooBig(n) catch |err| { return err; }; return fixTooBig(n) catch |err| {
return err;
};
} }
fn fixTooBig(n: u32) MyNumberError!u32 { fn fixTooBig(n: u32) MyNumberError!u32 {
@ -45,14 +47,14 @@ fn fixTooBig(n: u32) MyNumberError!u32 {
if (err == MyNumberError.TooBig) { if (err == MyNumberError.TooBig) {
return 20; return 20;
} }
return err; return err;
}; };
} }
fn fixTooSmall(n: u32) MyNumberError!u32 { fn fixTooSmall(n: u32) MyNumberError!u32 {
// Oh dear, this is missing a lot! But don't worry, it's nearly // Oh dear, this is missing a lot! But don't worry, it's nearly
// identical to fixTooBig() above. // identical to fixTooBig() above.
// //
// If we get a TooSmall error, we should return 10. // If we get a TooSmall error, we should return 10.
// If we get any other error, we should return that error. // If we get any other error, we should return that error.
@ -65,4 +67,3 @@ fn detectProblems(n: u32) MyNumberError!u32 {
if (n > 20) return MyNumberError.TooBig; if (n > 20) return MyNumberError.TooBig;
return n; return n;
} }

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@ -17,13 +17,12 @@ const MyNumberError = error{
pub fn main() void { pub fn main() void {
var a: u32 = addFive(44) catch 0; var a: u32 = addFive(44) catch 0;
var b: u32 = addFive(14) catch 0; var b: u32 = addFive(14) catch 0;
var c: u32 = addFive(4) catch 0; var c: u32 = addFive(4) catch 0;
std.debug.print("a={}, b={}, c={}", .{a,b,c}); std.debug.print("a={}, b={}, c={}", .{ a, b, c });
} }
fn addFive(n: u32) MyNumberError!u32 { fn addFive(n: u32) MyNumberError!u32 {
//
// This function needs to return any error which might come back from detect(). // This function needs to return any error which might come back from detect().
// Please use a "try" statement rather than a "catch". // Please use a "try" statement rather than a "catch".
// //
@ -37,4 +36,3 @@ fn detect(n: u32) MyNumberError!u32 {
if (n > 20) return MyNumberError.TooBig; if (n > 20) return MyNumberError.TooBig;
return n; return n;
} }

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@ -9,7 +9,6 @@ pub fn main() void {
for (animals) |a| printAnimal(a); for (animals) |a| printAnimal(a);
std.debug.print("done.\n", .{}); std.debug.print("done.\n", .{});
} }
@ -21,9 +20,18 @@ fn printAnimal(animal: u8) void {
std.debug.print(") ", .{}); // <---- how!? std.debug.print(") ", .{}); // <---- how!?
if (animal == 'g'){ std.debug.print("Goat", .{}); return; } if (animal == 'g') {
if (animal == 'c'){ std.debug.print("Cat", .{}); return; } std.debug.print("Goat", .{});
if (animal == 'd'){ std.debug.print("Dog", .{}); return; } return;
}
if (animal == 'c') {
std.debug.print("Cat", .{});
return;
}
if (animal == 'd') {
std.debug.print("Dog", .{});
return;
}
std.debug.print("Unknown", .{}); std.debug.print("Unknown", .{});
} }

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@ -15,7 +15,6 @@
// //
const std = @import("std"); const std = @import("std");
//
var counter: u32 = 0; var counter: u32 = 0;
const MyErr = error{ GetFail, IncFail }; const MyErr = error{ GetFail, IncFail };
@ -25,8 +24,8 @@ pub fn main() void {
var a: u32 = makeNumber() catch return; var a: u32 = makeNumber() catch return;
var b: u32 = makeNumber() catch return; var b: u32 = makeNumber() catch return;
std.debug.print("Numbers: {}, {}\n", .{a,b}); std.debug.print("Numbers: {}, {}\n", .{ a, b });
} }
fn makeNumber() MyErr!u32 { fn makeNumber() MyErr!u32 {
std.debug.print("Getting number...", .{}); std.debug.print("Getting number...", .{});
@ -35,7 +34,7 @@ fn makeNumber() MyErr!u32 {
// function exits with an error: // function exits with an error:
std.debug.print("failed!\n", .{}); std.debug.print("failed!\n", .{});
var num = try getNumber(); // <-- This could fail! var num = try getNumber(); // <-- This could fail!
num = try increaseNumber(num); // <-- This could ALSO fail! num = try increaseNumber(num); // <-- This could ALSO fail!
@ -52,7 +51,7 @@ fn getNumber() MyErr!u32 {
fn increaseNumber(n: u32) MyErr!u32 { fn increaseNumber(n: u32) MyErr!u32 {
// I fail after the first time you run me! // I fail after the first time you run me!
if (counter > 0) return MyErr.IncFail; if (counter > 0) return MyErr.IncFail;
// Sneaky, weird global stuff. // Sneaky, weird global stuff.
counter += 1; counter += 1;

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@ -21,7 +21,7 @@
// alert(); // alert();
// return GameError.TooManyPlayers; // return GameError.TooManyPlayers;
// } // }
// //
const std = @import("std"); const std = @import("std");
pub fn main() void { pub fn main() void {
@ -29,15 +29,15 @@ pub fn main() void {
for (lang_chars) |c| { for (lang_chars) |c| {
switch (c) { switch (c) {
1 => std.debug.print("A", .{}), 1 => std.debug.print("A", .{}),
2 => std.debug.print("B", .{}), 2 => std.debug.print("B", .{}),
3 => std.debug.print("C", .{}), 3 => std.debug.print("C", .{}),
4 => std.debug.print("D", .{}), 4 => std.debug.print("D", .{}),
5 => std.debug.print("E", .{}), 5 => std.debug.print("E", .{}),
6 => std.debug.print("F", .{}), 6 => std.debug.print("F", .{}),
7 => std.debug.print("G", .{}), 7 => std.debug.print("G", .{}),
8 => std.debug.print("H", .{}), 8 => std.debug.print("H", .{}),
9 => std.debug.print("I", .{}), 9 => std.debug.print("I", .{}),
10 => std.debug.print("J", .{}), 10 => std.debug.print("J", .{}),
// ... we don't need everything in between ... // ... we don't need everything in between ...
25 => std.debug.print("Y", .{}), 25 => std.debug.print("Y", .{}),

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@ -16,15 +16,15 @@ pub fn main() void {
for (lang_chars) |c| { for (lang_chars) |c| {
var real_char: u8 = switch (c) { var real_char: u8 = switch (c) {
1 => 'A', 1 => 'A',
2 => 'B', 2 => 'B',
3 => 'C', 3 => 'C',
4 => 'D', 4 => 'D',
5 => 'E', 5 => 'E',
6 => 'F', 6 => 'F',
7 => 'G', 7 => 'G',
8 => 'H', 8 => 'H',
9 => 'I', 9 => 'I',
10 => 'J', 10 => 'J',
// ... // ...
25 => 'Y', 25 => 'Y',

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@ -16,7 +16,7 @@
// //
// WE know there are only three operations but Zig doesn't. Use the // WE know there are only three operations but Zig doesn't. Use the
// unreachable statement to make the switch complete. Or ELSE. :-) // unreachable statement to make the switch complete. Or ELSE. :-)
// //
const std = @import("std"); const std = @import("std");
pub fn main() void { pub fn main() void {
@ -26,9 +26,15 @@ pub fn main() void {
for (operations) |op| { for (operations) |op| {
switch (op) { switch (op) {
1 => { current_value += 1; }, 1 => {
2 => { current_value -= 1; }, current_value += 1;
3 => { current_value *= current_value; }, },
2 => {
current_value -= 1;
},
3 => {
current_value *= current_value;
},
} }
std.debug.print("{} ", .{current_value}); std.debug.print("{} ", .{current_value});

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@ -23,7 +23,7 @@ const MyNumberError = error{
const std = @import("std"); const std = @import("std");
pub fn main() void { pub fn main() void {
var nums = [_]u8{2,3,4,5,6}; var nums = [_]u8{ 2, 3, 4, 5, 6 };
for (nums) |num| { for (nums) |num| {
std.debug.print("{}", .{num}); std.debug.print("{}", .{num});
@ -32,7 +32,7 @@ pub fn main() void {
if (n) |value| { if (n) |value| {
std.debug.print("=4. ", .{}); std.debug.print("=4. ", .{});
} else |err| switch (err) { } else |err| switch (err) {
MyNumberError.TooBig => std.debug.print(">4. ", .{}), MyNumberError.TooBig => std.debug.print(">4. ", .{}),
// Please add a match for TooSmall here and have it print: "<4. " // Please add a match for TooSmall here and have it print: "<4. "
} }
} }
@ -43,7 +43,7 @@ pub fn main() void {
// This time we'll have numberMaybeFail() return an error union rather // This time we'll have numberMaybeFail() return an error union rather
// than a straight error. // than a straight error.
fn numberMaybeFail(n: u8) MyNumberError!u8 { fn numberMaybeFail(n: u8) MyNumberError!u8 {
if(n > 4) return MyNumberError.TooBig; if (n > 4) return MyNumberError.TooBig;
if(n < 4) return MyNumberError.TooSmall; if (n < 4) return MyNumberError.TooSmall;
return n; return n;
} }

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@ -7,7 +7,7 @@
// //
const std = @import("std"); const std = @import("std");
const NumError = error{ IllegalNumber }; const NumError = error{IllegalNumber};
pub fn main() void { pub fn main() void {
const stdout = std.io.getStdOut().writer(); const stdout = std.io.getStdOut().writer();
@ -19,6 +19,6 @@ pub fn main() void {
// Just don't modify this function. It's "perfect" the way it is. :-) // Just don't modify this function. It's "perfect" the way it is. :-)
fn getNumber() NumError!u32 { fn getNumber() NumError!u32 {
if( false ) return NumError.IllegalNumber; if (false) return NumError.IllegalNumber;
return 42; return 42;
} }

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@ -6,7 +6,7 @@
// 1. Having to remember op codes by number is no good. // 1. Having to remember op codes by number is no good.
// 2. We had to use "unreachable" because Zig had no way of knowing // 2. We had to use "unreachable" because Zig had no way of knowing
// how many valid op codes there were. // how many valid op codes there were.
// //
// An "enum" is a Zig construct that lets you give names to numeric // An "enum" is a Zig construct that lets you give names to numeric
// values and store them in a set. They look a lot like error sets: // values and store them in a set. They look a lot like error sets:
// //
@ -16,11 +16,11 @@
// //
// Let's use an enum in place of the numbers we were using in the // Let's use an enum in place of the numbers we were using in the
// previous version! // previous version!
// //
const std = @import("std"); const std = @import("std");
// Please complete the enum! // Please complete the enum!
const Ops = enum{ ??? }; const Ops = enum { ??? };
pub fn main() void { pub fn main() void {
const operations = [_]Ops{ const operations = [_]Ops{
@ -29,16 +29,22 @@ pub fn main() void {
Ops.inc, Ops.inc,
Ops.pow, Ops.pow,
Ops.dec, Ops.dec,
Ops.dec Ops.dec,
}; };
var current_value: u32 = 0; var current_value: u32 = 0;
for (operations) |op| { for (operations) |op| {
switch (op) { switch (op) {
Ops.inc => { current_value += 1; }, Ops.inc => {
Ops.dec => { current_value -= 1; }, current_value += 1;
Ops.pow => { current_value *= current_value; }, },
Ops.dec => {
current_value -= 1;
},
Ops.pow => {
current_value *= current_value;
},
// No "else" needed! Why is that? // No "else" needed! Why is that?
} }

View file

@ -16,7 +16,7 @@ const std = @import("std");
// Zig lets us write integers in hexadecimal format: // Zig lets us write integers in hexadecimal format:
// //
// 0xf (is the value 15 in hex) // 0xf (is the value 15 in hex)
// //
// Web browsers let us specify colors using a hexadecimal // Web browsers let us specify colors using a hexadecimal
// number where each byte represents the brightness of the // number where each byte represents the brightness of the
@ -26,10 +26,10 @@ const std = @import("std");
// #RRGGBB // #RRGGBB
// //
// Please define and use a pure blue value Color: // Please define and use a pure blue value Color:
const Color = enum(u32){ const Color = enum(u32) {
red = 0xff0000, red = 0xff0000,
green = 0x00ff00, green = 0x00ff00,
blue = ???, blue = ???,
}; };
pub fn main() void { pub fn main() void {
@ -53,9 +53,9 @@ pub fn main() void {
\\ <span style="color: #{x:0>6}">Green</span> \\ <span style="color: #{x:0>6}">Green</span>
\\ <span style="color: #{}">Blue</span> \\ <span style="color: #{}">Blue</span>
\\</p> \\</p>
, .{ , .{
@enumToInt(Color.red), @enumToInt(Color.red),
@enumToInt(Color.green), @enumToInt(Color.green),
@enumToInt(???), // Oops! We're missing something! @enumToInt(???), // Oops! We're missing something!
}); });
} }

View file

@ -23,7 +23,7 @@
const std = @import("std"); const std = @import("std");
// We'll use an enum to specify the character class. // We'll use an enum to specify the character class.
const Class = enum{ const Class = enum {
wizard, wizard,
thief, thief,
bard, bard,
@ -32,7 +32,7 @@ const Class = enum{
// Please add a new property to this struct called "health" and make // Please add a new property to this struct called "health" and make
// it a u8 integer type. // it a u8 integer type.
const Character = struct{ const Character = struct {
class: Class, class: Class,
gold: u32, gold: u32,
experience: u32, experience: u32,
@ -41,8 +41,8 @@ const Character = struct{
pub fn main() void { pub fn main() void {
// Please initialize Glorp with 100 health. // Please initialize Glorp with 100 health.
var glorp_the_wise = Character{ var glorp_the_wise = Character{
.class = Class.wizard, .class = Class.wizard,
.gold = 20, .gold = 20,
.experience = 10, .experience = 10,
}; };
@ -54,6 +54,6 @@ pub fn main() void {
std.debug.print("Your wizard has {} health and {} gold.", .{ std.debug.print("Your wizard has {} health and {} gold.", .{
glorp_the_wise.health, glorp_the_wise.health,
glorp_the_wise.gold glorp_the_wise.gold,
}); });
} }

View file

@ -2,20 +2,20 @@
// Grouping values in structs is not merely convenient. It also allows // Grouping values in structs is not merely convenient. It also allows
// us to treat the values as a single item when storing them, passing // us to treat the values as a single item when storing them, passing
// them to functions, etc. // them to functions, etc.
// //
// This exercise demonstrates how we can store structs in an array and // This exercise demonstrates how we can store structs in an array and
// how doing so lets us print them all (both) using a loop. // how doing so lets us print them all (both) using a loop.
// //
const std = @import("std"); const std = @import("std");
const Class = enum{ const Class = enum {
wizard, wizard,
thief, thief,
bard, bard,
warrior, warrior,
}; };
const Character = struct{ const Character = struct {
class: Class, class: Class,
gold: u32, gold: u32,
health: u8, health: u8,
@ -27,9 +27,9 @@ pub fn main() void {
// Glorp the Wise // Glorp the Wise
chars[0] = Character{ chars[0] = Character{
.class = Class.wizard, .class = Class.wizard,
.gold = 20, .gold = 20,
.health = 100, .health = 100,
.experience = 10, .experience = 10,
}; };
@ -45,7 +45,8 @@ pub fn main() void {
// Printing all RPG characters in a loop: // Printing all RPG characters in a loop:
for (chars) |c, num| { for (chars) |c, num| {
std.debug.print("Character {} - G:{} H:{} XP:{}\n", std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{
.{num+1, c.gold, c.health, c.experience}); num + 1, c.gold, c.health, c.experience,
});
} }
} }

View file

@ -3,7 +3,7 @@
// //
// var foo: u8 = 5; // foo is 5 // var foo: u8 = 5; // foo is 5
// var bar: *u8 = &foo; // bar is a pointer // var bar: *u8 = &foo; // bar is a pointer
// //
// What is a pointer? It's a reference to a value. In this example // What is a pointer? It's a reference to a value. In this example
// bar is a reference to the memory space that current contains the // bar is a reference to the memory space that current contains the
// value 5. // value 5.
@ -16,7 +16,7 @@
// &foo a reference to foo // &foo a reference to foo
// bar a pointer to the value at foo // bar a pointer to the value at foo
// bar.* the value 5 (the dereferenced value "at" bar) // bar.* the value 5 (the dereferenced value "at" bar)
// //
// We'll see why pointers are useful in a moment. For now, see if you // We'll see why pointers are useful in a moment. For now, see if you
// can make this example work! // can make this example work!
// //
@ -32,5 +32,5 @@ pub fn main() void {
// (See the "cheatsheet" above for ideas.) // (See the "cheatsheet" above for ideas.)
num2 = ???; num2 = ???;
std.debug.print("num1: {}, num2: {}\n", .{num1, num2}); std.debug.print("num1: {}, num2: {}\n", .{ num1, num2 });
} }

View file

@ -6,7 +6,7 @@
// //
// var foo: u8 = 5; // var foo: u8 = 5;
// const bar: u8 = 5; // const bar: u8 = 5;
// //
// Then: // Then:
// //
// &foo is of type "*u8" // &foo is of type "*u8"
@ -23,5 +23,5 @@ pub fn main() void {
const a: u8 = 12; const a: u8 = 12;
const b: *u8 = &a; // fix this! const b: *u8 = &a; // fix this!
std.debug.print("a: {}, b: {}\n", .{a, b.*}); std.debug.print("a: {}, b: {}\n", .{ a, b.* });
} }

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@ -16,7 +16,7 @@
// var p4: *u8 = &unlocked; // var p4: *u8 = &unlocked;
// const p5: *const u8 = &unlocked; // const p5: *const u8 = &unlocked;
// var p6: *const u8 = &unlocked; // var p6: *const u8 = &unlocked;
// //
// Here p3 and p4 can both be used to change the value they point to but // Here p3 and p4 can both be used to change the value they point to but
// p3 cannot point at anything else. // p3 cannot point at anything else.
// What's interesting is that p5 and p6 act like p1 and p2, but point to // What's interesting is that p5 and p6 act like p1 and p2, but point to
@ -32,10 +32,10 @@ pub fn main() void {
// Please define pointer "p" so that it can point to EITHER foo or // Please define pointer "p" so that it can point to EITHER foo or
// bar AND change the value it points to! // bar AND change the value it points to!
??? p: ??? = undefined; ??? p: ??? = undefined;
p = &foo; p = &foo;
p.* += 1; p.* += 1;
p = &bar; p = &bar;
p.* += 1; p.* += 1;
std.debug.print("foo={}, bar={}\n", .{foo, bar}); std.debug.print("foo={}, bar={}\n", .{ foo, bar });
} }

View file

@ -12,7 +12,6 @@ pub fn main() void {
makeFive(&num); makeFive(&num);
std.debug.print("num: {}, ", .{num}); std.debug.print("num: {}, ", .{num});
// Now something interesting. Let's pass a reference to a // Now something interesting. Let's pass a reference to a
// specific array value: // specific array value:
makeFive(&more_nums[2]); makeFive(&more_nums[2]);

View file

@ -34,33 +34,32 @@
// //
const std = @import("std"); const std = @import("std");
const Class = enum{ const Class = enum {
wizard, wizard,
thief, thief,
bard, bard,
warrior, warrior,
}; };
const Character = struct{ const Character = struct {
class: Class, class: Class,
gold: u32, gold: u32,
health: u8 = 100, // <--- You can also fields a default value! health: u8 = 100, // <--- You can also provide fields a default value!
experience: u32, experience: u32,
}; };
pub fn main() void { pub fn main() void {
var glorp = Character{ var glorp = Character{
.class = Class.wizard, .class = Class.wizard,
.gold = 10, .gold = 10,
.experience = 20, .experience = 20,
}; };
// FIX ME! // FIX ME!
// Please pass our Character "glorp" to printCharacter(): // Please pass our Character "glorp" to printCharacter():
printCharacter( ??? ); printCharacter(???);
} }
// Note how this function's "c" parameter is a pointer to a Character struct. // Note how this function's "c" parameter is a pointer to a Character struct.
fn printCharacter(c: *Character) void { fn printCharacter(c: *Character) void {
@ -68,9 +67,9 @@ fn printCharacter(c: *Character) void {
// don't have to write the full enum name. Zig understands that ".wizard" // don't have to write the full enum name. Zig understands that ".wizard"
// means "Class.wizard" when we switch on a Class enum value: // means "Class.wizard" when we switch on a Class enum value:
const class_name = switch (c.class) { const class_name = switch (c.class) {
.wizard => "Wizard", .wizard => "Wizard",
.thief => "Thief", .thief => "Thief",
.bard => "Bard", .bard => "Bard",
.warrior => "Warrior", .warrior => "Warrior",
}; };

View file

@ -4,13 +4,13 @@
// //
// Are holding hands // Are holding hands
// By holding tails." // By holding tails."
// //
// from Holding Hands // from Holding Hands
// by Lenore M. Link // by Lenore M. Link
// //
const std = @import("std"); // single quotes const std = @import("std"); // single quotes
const Elephant = struct{ const Elephant = struct {
letter: u8, letter: u8,
tail: *Elephant = undefined, tail: *Elephant = undefined,
visited: bool = false, visited: bool = false,

View file

@ -31,7 +31,7 @@ pub fn main() void {
// integer value from deepThought() OR the number 42: // integer value from deepThought() OR the number 42:
var answer: u8 = result; var answer: u8 = result;
std.debug.print("The Ultimate Answer: {}.\n",.{answer}); std.debug.print("The Ultimate Answer: {}.\n", .{answer});
} }
fn deepThought() ?u8 { fn deepThought() ?u8 {
@ -39,7 +39,6 @@ fn deepThought() ?u8 {
// But we'll leave this as-is. Sorry Deep Thought. // But we'll leave this as-is. Sorry Deep Thought.
return null; return null;
} }
//
// Blast from the past: // Blast from the past:
// //
// Optionals are a lot like error union types which can either // Optionals are a lot like error union types which can either