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English fixes for 106_files.zig
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1 changed files with 20 additions and 20 deletions
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@ -1,22 +1,22 @@
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//
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//
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// Until now, we've only been printing our output in the console,
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// Until now, we've only been printing our output in the console,
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// which is good enough for fighting alien and hermit bookkeeping.
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// which is good enough for fighting aliens and hermit bookkeeping.
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//
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//
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// However, many other task require some interaction with the file system,
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// However, many other tasks require some interaction with the file system,
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// which is the underlying structure for organizing files on your computer.
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// which is the underlying structure for organizing files on your computer.
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//
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//
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// The File System provide a hierarchical structure for storing files
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// The file system provides a hierarchical structure for storing files
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// by organizing files into directories, which hold files and other directories,
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// by organizing them into directories, which hold files and other directories,
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// thus creating a tree structure for navigating.
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// thus creating a tree structure that can be navigated.
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//
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//
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// Fortunately, zig standard library provide a simple api for interacting
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// Fortunately, the Zig standard library provides a simple API for interacting
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// with the file system, see the detail documentation here
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// with the file system, see the detail documentation here:
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//
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//
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// https://ziglang.org/documentation/master/std/#std.fs
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// https://ziglang.org/documentation/master/std/#std.fs
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//
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//
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// In this exercise, we'll try to
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// In this exercise, we'll try to:
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// - create a new directory
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// - create a new directory,
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// - open a file in the directory
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// - open a file in the directory,
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// - write to the file.
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// - write to the file.
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//
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//
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// import std as always
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// import std as always
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@ -27,42 +27,42 @@ pub fn main() !void {
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const cwd: std.fs.Dir = std.fs.cwd();
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const cwd: std.fs.Dir = std.fs.cwd();
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// then we'll try to make a new directory /output/
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// then we'll try to make a new directory /output/
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// to put our output files.
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// to store our output files.
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cwd.makeDir("output") catch |e| switch (e) {
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cwd.makeDir("output") catch |e| switch (e) {
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// there is a chance you might want to run this
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// there is a chance you might want to run this
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// program more than once and the path might already
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// program more than once and the path might already
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// been created, so we'll have to handle this error
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// have been created, so we'll have to handle this error
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// by doing nothing
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// by doing nothing
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//
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//
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// we want to catch error.PathAlreadyExists and do nothing
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// we want to catch error.PathAlreadyExists and do nothing
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??? => {},
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??? => {},
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// if is any other unexpected error we just propagate it through
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// if there's any other unexpected error we just propagate it through
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else => return e,
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else => return e,
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};
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};
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// then we'll try to open our freshly created directory
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// then we'll try to open our freshly created directory
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// wait a minute
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// wait a minute...
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// opening a directory might fail!
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// opening a directory might fail!
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// what should we do here?
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// what should we do here?
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var output_dir: std.fs.Dir = cwd.openDir("output", .{});
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var output_dir: std.fs.Dir = cwd.openDir("output", .{});
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defer output_dir.close();
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defer output_dir.close();
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// we try to open the file `zigling.txt`,
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// we try to open the file `zigling.txt`,
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// and propagate the error up if there are any errors
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// and propagate any error up
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const file: std.fs.File = try output_dir.createFile("zigling.txt", .{});
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const file: std.fs.File = try output_dir.createFile("zigling.txt", .{});
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// it is a good habit to close a file after you are done with it
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// it is a good habit to close a file after you are done with it
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// so that other programs can read it and prevent data corruption
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// so that other programs can read it and prevent data corruption
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// but here we are not yet done writing to the file
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// but here we are not yet done writing to the file
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// if only there were a keyword in zig that
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// if only there were a keyword in Zig that
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// allows you "defer" code execute to the end of scope...
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// allowed you to "defer" code execution to the end of the scope...
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file.close();
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file.close();
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// !you are not allowed to switch these two lines above the file closing line!
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// you are not allowed to move these two lines above the file closing line!
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const byte_written = try file.write("It's zigling time!");
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const byte_written = try file.write("It's zigling time!");
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std.debug.print("Successfully wrote {d} bytes.\n", .{byte_written});
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std.debug.print("Successfully wrote {d} bytes.\n", .{byte_written});
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}
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}
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// to check if you actually write to the file, you can either,
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// to check if you actually write to the file, you can either,
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// 1. open the file on your text editor, or
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// 1. open the file in your text editor, or
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// 2. print the content of the file in the console with the following command
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// 2. print the content of the file in the console with the following command
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// >> cat ./output/zigling.txt
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// >> cat ./output/zigling.txt
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//
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//
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@ -86,7 +86,7 @@ pub fn main() !void {
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//
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//
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// Question:
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// Question:
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// - what should you do if you want to also read the file after opening it?
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// - what should you do if you want to also read the file after opening it?
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// - go to documentation of the struct `std.fs.Dir` here
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// - go to the documentation of the struct `std.fs.Dir` here:
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// https://ziglang.org/documentation/master/std/#std.fs.Dir
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// https://ziglang.org/documentation/master/std/#std.fs.Dir
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// - can you find a function for opening a file? how about deleting a file?
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// - can you find a function for opening a file? how about deleting a file?
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// - what kind of options can you use with those functions?
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// - what kind of options can you use with those functions?
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