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changed struct name 'class' into 'role'
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parent
b5d54364cc
commit
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3 changed files with 9 additions and 9 deletions
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@ -22,8 +22,8 @@
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//
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//
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const std = @import("std");
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const std = @import("std");
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// We'll use an enum to specify the character class.
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// We'll use an enum to specify the character role.
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const Class = enum {
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const Role = enum {
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wizard,
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wizard,
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thief,
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thief,
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bard,
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bard,
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@ -33,7 +33,7 @@ const Class = enum {
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// Please add a new property to this struct called "health" and make
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// Please add a new property to this struct called "health" and make
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// it a u8 integer type.
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// it a u8 integer type.
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const Character = struct {
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const Character = struct {
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class: Class,
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role: Role,
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gold: u32,
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gold: u32,
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experience: u32,
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experience: u32,
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};
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};
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@ -41,7 +41,7 @@ const Character = struct {
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pub fn main() void {
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pub fn main() void {
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// Please initialize Glorp with 100 health.
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// Please initialize Glorp with 100 health.
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var glorp_the_wise = Character{
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var glorp_the_wise = Character{
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.class = Class.wizard,
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.role = Role.wizard,
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.gold = 20,
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.gold = 20,
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.experience = 10,
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.experience = 10,
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};
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};
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@ -8,7 +8,7 @@
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//
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//
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const std = @import("std");
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const std = @import("std");
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const Class = enum {
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const Role = enum {
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wizard,
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wizard,
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thief,
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thief,
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bard,
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bard,
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@ -16,7 +16,7 @@ const Class = enum {
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};
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};
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const Character = struct {
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const Character = struct {
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class: Class,
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role: Role,
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gold: u32,
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gold: u32,
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health: u8,
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health: u8,
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experience: u32,
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experience: u32,
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@ -27,7 +27,7 @@ pub fn main() void {
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// Glorp the Wise
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// Glorp the Wise
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chars[0] = Character{
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chars[0] = Character{
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.class = Class.wizard,
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.role = Role.wizard,
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.gold = 20,
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.gold = 20,
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.health = 100,
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.health = 100,
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.experience = 10,
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.experience = 10,
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@ -35,7 +35,7 @@ pub fn main() void {
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// Please add "Zump the Loud" with the following properties:
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// Please add "Zump the Loud" with the following properties:
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//
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//
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// class bard
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// role bard
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// gold 10
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// gold 10
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// health 100
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// health 100
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// experience 20
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// experience 20
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@ -1,6 +1,6 @@
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44a45,50
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44a45,50
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> chars[1] = Character{
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> chars[1] = Character{
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> .class = Class.bard,
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> .role = Role.bard,
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> .gold = 10,
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> .gold = 10,
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> .health = 100,
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> .health = 100,
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> .experience = 20,
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> .experience = 20,
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