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unused consts now errors
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3 changed files with 10 additions and 15 deletions
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@ -69,17 +69,12 @@ pub fn main() void {
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.gold = 30,
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.gold = 30,
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};
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};
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// However, this "skull_farmer" character will be put in the
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// The "reward_xp" value is interesting. It's an immutable
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// global immutable data even though it's defined in a function.
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// value, so even though it is local, it can be put in global
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// Since it's immutable, all invocations of the function can share
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// data and shared between all invocations. But being such a
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// this one value.
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// small value, it may also simply be inlined as a literal
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// value in your instruction code where it is used. It's up
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const skull_farmer = Character{};
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// to the compiler.
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// The "reward_xp" value is interesting. It's a constant value, so
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// it could go with other global data. But being such a small
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// value, it may also simply be inlined as a literal value in your
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// instruction code where it is used. It's up to the compiler.
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const reward_xp: u32 = 200;
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const reward_xp: u32 = 200;
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@ -1,2 +1,2 @@
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36a37
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35a36
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> MyNumberError.TooSmall => std.debug.print("<4. ", .{}),
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> MyNumberError.TooSmall => std.debug.print("<4. ", .{}),
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@ -1,12 +1,12 @@
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95c95
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90c90
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< const print = ???;
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< const print = ???;
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---
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---
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> const print = std.debug.print;
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> const print = std.debug.print;
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160c160
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155c155
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< levelUp(glorp, reward_xp);
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< levelUp(glorp, reward_xp);
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---
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---
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> levelUp(&glorp, reward_xp);
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> levelUp(&glorp, reward_xp);
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166c166
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161c161
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< fn levelUp(character_access: Character, xp: u32) void {
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< fn levelUp(character_access: Character, xp: u32) void {
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---
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---
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> fn levelUp(character_access: *Character, xp: u32) void {
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> fn levelUp(character_access: *Character, xp: u32) void {
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