mirror of
https://codeberg.org/andyscott/ziglings.git
synced 2024-11-08 11:20:46 -05:00
Create new HeatRay struct to combat aliens
This commit is contained in:
parent
de4cf20383
commit
955bf3eead
1 changed files with 9 additions and 4 deletions
|
@ -55,10 +55,15 @@ const Alien = struct {
|
|||
.health = strength * 5,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
// Your trusty weapon. Zap those aliens!
|
||||
const HeatRay = struct {
|
||||
damage: u8,
|
||||
|
||||
// We love this method:
|
||||
pub fn zap(self: *Alien, damage: u8) void {
|
||||
self.health -= if (damage >= self.health) self.health else damage;
|
||||
pub fn zap(self: *HeatRay, alien: *Alien) void {
|
||||
alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -74,7 +79,7 @@ pub fn main() void {
|
|||
};
|
||||
|
||||
var aliens_alive = aliens.len;
|
||||
var heat_ray_strength: u8 = 7; // We've been given a heat ray weapon.
|
||||
var heat_ray = HeatRay{ .damage = 7 }; // We've been given a heat ray weapon.
|
||||
|
||||
// We'll keep checking to see if we've killed all the aliens yet.
|
||||
while (aliens_alive > 0) {
|
||||
|
@ -84,7 +89,7 @@ pub fn main() void {
|
|||
for (aliens) |*alien| {
|
||||
|
||||
// *** Zap the Alien Here! ***
|
||||
???.zap(heat_ray_strength);
|
||||
???.zap(???);
|
||||
|
||||
// If the alien's health is still above 0, it's still alive.
|
||||
if (alien.health > 0) aliens_alive += 1;
|
||||
|
|
Loading…
Reference in a new issue