Create new HeatRay struct to combat aliens

This commit is contained in:
Jonathan Lopez 2022-04-28 14:22:58 -04:00
parent de4cf20383
commit 955bf3eead

View file

@ -55,10 +55,15 @@ const Alien = struct {
.health = strength * 5, .health = strength * 5,
}; };
} }
};
// Your trusty weapon. Zap those aliens!
const HeatRay = struct {
damage: u8,
// We love this method: // We love this method:
pub fn zap(self: *Alien, damage: u8) void { pub fn zap(self: *HeatRay, alien: *Alien) void {
self.health -= if (damage >= self.health) self.health else damage; alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
} }
}; };
@ -74,7 +79,7 @@ pub fn main() void {
}; };
var aliens_alive = aliens.len; var aliens_alive = aliens.len;
var heat_ray_strength: u8 = 7; // We've been given a heat ray weapon. var heat_ray = HeatRay{ .damage = 7 }; // We've been given a heat ray weapon.
// We'll keep checking to see if we've killed all the aliens yet. // We'll keep checking to see if we've killed all the aliens yet.
while (aliens_alive > 0) { while (aliens_alive > 0) {
@ -84,7 +89,7 @@ pub fn main() void {
for (aliens) |*alien| { for (aliens) |*alien| {
// *** Zap the Alien Here! *** // *** Zap the Alien Here! ***
???.zap(heat_ray_strength); ???.zap(???);
// If the alien's health is still above 0, it's still alive. // If the alien's health is still above 0, it's still alive.
if (alien.health > 0) aliens_alive += 1; if (alien.health > 0) aliens_alive += 1;