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Manually apply zig fmt
style to comments
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parent
882a6b6198
commit
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7 changed files with 8 additions and 10 deletions
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@ -11,7 +11,7 @@
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//
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// a == b means "a equals b"
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// a < b means "a is less than b"
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// a !=b means "a does not equal b"
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// a != b means "a does not equal b"
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//
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// The important thing about Zig's "if" is that it *only* accepts
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// boolean values. It won't coerce numbers or other types of data
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@ -13,7 +13,7 @@
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// a == b means "a equals b"
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// a < b means "a is less than b"
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// a > b means "a is greater than b"
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// a !=b means "a does not equal b"
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// a != b means "a does not equal b"
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//
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const std = @import("std");
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@ -5,9 +5,9 @@
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//
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// Example:
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//
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// while (condition) : (continue expression){
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// while (condition) : (continue expression) {
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//
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// if(other condition) continue;
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// if (other condition) continue;
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//
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// }
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//
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@ -1,9 +1,9 @@
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//
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// You can force a loop to exit immediately with a "break" statement:
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//
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// while (condition) : (continue expression){
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// while (condition) : (continue expression) {
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//
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// if(other condition) break;
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// if (other condition) break;
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//
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// }
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//
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@ -3,7 +3,7 @@
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// writing one of our own:
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//
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// fn foo(n: u8) u8 {
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// return n+1;
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// return n + 1;
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// }
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//
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// The foo() function above takes a number "n" and returns a number that is
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@ -3,7 +3,7 @@
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// example that takes two parameters. As you can see, parameters
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// are declared just like any other types ("name": "type"):
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//
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// fn myFunction( number: u8, is_lucky: bool ) {
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// fn myFunction(number: u8, is_lucky: bool) {
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// ...
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// }
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//
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@ -22,8 +22,6 @@
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// return GameError.TooManyPlayers;
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// }
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//
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//
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//
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const std = @import("std");
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pub fn main() void {
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