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add ex065 builtins2
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@ -317,6 +317,7 @@ const exercises = [_]Exercise{
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.{
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.{
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.main_file = "062_loop_expressions.zig",
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.main_file = "062_loop_expressions.zig",
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.output = "Current language: Zig",
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.output = "Current language: Zig",
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.hint = "Surely the current language is 'Zig'!",
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},
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},
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.{
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.{
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.main_file = "063_labels.zig",
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.main_file = "063_labels.zig",
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@ -326,6 +327,10 @@ const exercises = [_]Exercise{
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.main_file = "064_builtins.zig",
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.main_file = "064_builtins.zig",
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.output = "1101 + 0101 = 0010 (true). Furthermore, 11110000 backwards is 00001111.",
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.output = "1101 + 0101 = 0010 (true). Furthermore, 11110000 backwards is 00001111.",
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},
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},
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.{
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.main_file = "065_builtins2.zig",
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.output = "A Narcissus loves all Narcissuses. He has room in his heart for: me myself.",
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},
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};
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};
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/// Check the zig version to make sure it can compile the examples properly.
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/// Check the zig version to make sure it can compile the examples properly.
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127
exercises/065_builtins2.zig
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127
exercises/065_builtins2.zig
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@ -0,0 +1,127 @@
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//
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// Zig has builtins for mathematical operations such as...
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//
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// @sqrt @sin @cos
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// @exp @log @floor
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//
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// ...and lots of type casting operations such as...
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//
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// @as @intToError @intToFloat
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// @intToPtr @ptrToInt @enumToInt
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//
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// Spending part of a rainy day skimming through the complete
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// list of builtins in the official Zig documentation wouldn't be
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// a bad use of your time. There are some seriously cool features
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// in there. Check out @call, @compileLog, @embedFile, and @src!
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//
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// ...
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//
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// For now, we're going to complete our examination of builtins
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// by exploring just THREE of Zig's MANY introspection abilities:
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//
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// 1. @This() type
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//
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// Returns the innermost struct, enum, or union that a function
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// call is inside.
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//
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// 2. @typeInfo(comptime T: type) @import("std").builtin.TypeInfo
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//
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// Returns information about any type in a TypeInfo union which
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// will contain different information depending on which type
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// you're examining.
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//
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// 3. @TypeOf(...) type
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//
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// Returns the type common to all input parameters (each of which
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// may be any expression). The type is resolved using the same
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// "peer type resolution" process the compiler itself uses when
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// inferring types.
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//
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// (Notice how the two functions which return types start with
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// uppercase letters? This is a standard naming practice in Zig.)
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//
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const print = import(std).debug.print; // Oops!
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const Narcissus = struct {
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me: *Narcissus = undefined,
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myself: *Narcissus = undefined,
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echo: void = undefined,
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fn fetchTheMostBeautifulType() type {
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return @This();
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}
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};
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pub fn main() void {
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var narcissus: Narcissus = Narcissus {};
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// Oops! We cannot leave the 'me' and 'myself' fields
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// undefined. Please set them here:
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??? = &narcissus;
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??? = &narcissus;
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// This determines a "peer type" from three separate
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// references (they just happen to all be the same object).
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const T1 = @TypeOf(narcissus, narcissus.me.*, narcissus.myself.*);
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// Oh dear, we seem to have done something wrong when calling
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// this function. It is namespaced to the struct, but doesn't
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// use the method syntax (there's no self parameter). Please
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// fix this call:
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const T2 = narcissus.fetchTheMostBeautifulType();
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print("A {} loves all {}es. ", .{T1, T2});
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// His final words as he was looking in
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// those waters he habitually watched
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// were these:
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// "Alas, my beloved boy, in vain!"
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// The place gave every word back in reply.
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// He cried:
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// "Farewell."
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// And Echo called:
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// "Farewell!"
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//
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// --Ovid, The Metamorphoses
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// translated by Ian Johnston
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print("He has room in his heart for:", .{});
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// A StructFields array
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const fields = @typeInfo(Narcissus).Struct.fields;
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// 'fields' is an array of StructFields. Here's the declaration:
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//
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// pub const StructField = struct {
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// name: []const u8,
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// field_type: type,
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// default_value: anytype,
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// is_comptime: bool,
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// alignment: comptime_int,
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// };
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//
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// Please complete these 'if' statements so that the field
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// name will not be printed if the field is of type 'void'
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// (which is a zero-bit type that takes up no space at all!):
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if (fields[0].??? != void) {
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print(" {s}", .{@typeInfo(Narcissus).Struct.fields[0].name});
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}
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if (fields[1].??? != void) {
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print(" {s}", .{@typeInfo(Narcissus).Struct.fields[1].name});
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}
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if (fields[2].??? != void) {
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print(" {s}", .{@typeInfo(Narcissus).Struct.fields[2].name});
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}
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// Yuck, look at all that repeated code above! I don't know
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// about you, but it makes me itchy.
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//
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// Alas, we can't use a regular 'for' loop here because
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// 'fields' can only be evaluated at compile time. It seems
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// like we're overdue to learn about this "comptime" stuff,
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// isn't it? :-)
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print(".\n", .{});
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}
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26
patches/patches/065_builtins2.patch
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26
patches/patches/065_builtins2.patch
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@ -0,0 +1,26 @@
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43c43
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< const print = import(std).debug.print; // Oops!
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---
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> const print = @import("std").debug.print;
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60,61c60,61
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< ??? = &narcissus;
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< ??? = &narcissus;
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---
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> narcissus.me = &narcissus;
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> narcissus.myself = &narcissus;
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71c71
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< const T2 = narcissus.fetchTheMostBeautifulType();
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---
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> const T2 = Narcissus.fetchTheMostBeautifulType();
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106c106
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< if (fields[0].??? != void) {
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---
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> if (fields[0].field_type != void) {
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110c110
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< if (fields[1].??? != void) {
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---
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> if (fields[1].field_type != void) {
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114c114
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< if (fields[2].??? != void) {
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---
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> if (fields[2].field_type != void) {
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