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ex51 explanation improvements
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1 changed files with 12 additions and 4 deletions
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@ -85,9 +85,9 @@ pub fn main() void {
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// Now let's circle back around to that "std" struct we imported
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// at the top. Since it's just a regular Zig value once it's
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// imported, we can also assign new names for its fields. The
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// "debug" field refers to another struct. And "print" is a public
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// function namespaced within THAT struct.
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// imported, we can also assign new names for its fields and
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// declarations. "debug" refers to another struct and "print" is a
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// public function namespaced within THAT struct.
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//
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// Let's assign the std.debug.print function to a const named
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// "print" so that we can use this new name later!
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@ -131,13 +131,21 @@ pub fn main() void {
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// "glorp_access3" is interesting. It's also a pointer, but it's a
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// const. Won't that disallow changing the gold value? No! As you
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// may recall from our earlier pointer experiments, a constant
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// pointer can't change what it's pointing AT, but the value at
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// pointer can't change what it's POINTING AT, but the value at
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// the address it points to is still mutable! So we CAN change it.
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const glorp_access3: *Character = &glorp;
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glorp_access3.gold = 333;
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print("3:{}!. ", .{glorp.gold == glorp_access3.gold});
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// NOTE:
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//
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// If we tried to do this with a *const Character pointer,
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// that would NOT work because that makes the data we would
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// get a compiler error because the VALUE becomes immutable!
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//
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// Moving along...
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//
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// Passing arguments to functions is pretty much exactly like
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// making an assignment to a const (since Zig enforces that ALL
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// function parameters are const).
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