Added comptime wizardry to 075 quiz8

Thanks to Helios on Discord for the wizardry!
This commit is contained in:
Dave Gauer 2022-03-19 20:00:10 -04:00
parent 361630fdce
commit c3128f3dee

View file

@ -154,13 +154,21 @@ pub fn main() void {
const start = &a; // Archer's Point
const destination = &f; // Fox Pond
// TODO: can we neaten this up????
a.paths = a_paths[0..];
b.paths = b_paths[0..];
c.paths = c_paths[0..];
d.paths = d_paths[0..];
e.paths = e_paths[0..];
f.paths = f_paths[0..];
// We could either have this:
//
// a.paths = a_paths[0..];
// b.paths = b_paths[0..];
// c.paths = c_paths[0..];
// d.paths = d_paths[0..];
// e.paths = e_paths[0..];
// f.paths = f_paths[0..];
//
// or this comptime wizardry:
//
const letters = [_][]const u8{ "a", "b", "c", "d", "e", "f" };
inline for (letters) |letter| {
@field(@This(), letter).paths = @field(@This(), letter ++ "_paths")[0..];
}
var notebook = HermitsNotebook{};
var working_note = NotebookEntry{