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Add ex066, the first comptime explanation
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@ -331,6 +331,11 @@ const exercises = [_]Exercise{
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.main_file = "065_builtins2.zig",
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.output = "A Narcissus loves all Narcissuses. He has room in his heart for: me myself.",
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},
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.{
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.main_file = "066_comptime.zig",
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.output = "const_int=12345, const_float=987.654, var_int=54321, var_float=456.789",
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.hint = "It may help to read this one out loud to your favorite stuffed animal until it sinks in completely."
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},
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};
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/// Check the zig version to make sure it can compile the examples properly.
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74
exercises/066_comptime.zig
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74
exercises/066_comptime.zig
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@ -0,0 +1,74 @@
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//
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// "Compile time" is a program's environment while it is being
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// compiled. In contrast, "run time" is the environment while the
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// compiled program is executing (traditionally as machine code
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// on a hardware CPU).
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//
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// Errors make an easy example:
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//
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// 1. Compile-time error: caught by the compiler, usually
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// resulting in a message to the programmer.
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//
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// 2. Runtime error: either caught by the running program itself
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// or by the host hardware or operating system. Could be
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// gracefully caught and handled or could cause the computer
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// to crash (or halt and catch fire)!
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//
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// All compiled languages must perform a certain amount of logic
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// at compile time in order to analyze the code, maintain a table
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// of symbols (such as variable and function names), etc.
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//
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// Optimizing compilers can also figure out how much of a program
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// can be pre-computed or "inlined" at compile time to make the
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// resulting program more efficient. Smart compilers can even
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// "unroll" loops, turning their logic into a fast linear
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// sequence of statements (at the usually very slight expense of
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// the increased size of the repeated code).
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//
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// Zig takes these concepts further by making these optimizations
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// an integral part of the language itself!
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//
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const print = @import("std").debug.print;
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pub fn main() void {
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// ALL numeric literals in Zig are of type comptime_int or
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// comptime_float. They are of arbitary size (as big or
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// little as you need).
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//
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// Notice how we don't have to specify a size like "u8",
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// "i32", or "f64" when we assign identifiers immutably with
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// "const".
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//
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// When we use these identifiers in our program, the VALUES
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// are inserted at compile time into the executable code. The
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// identifiers "my_int" and "my_float" don't really exist in
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// our compiled application and do not refer to any
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// particular areas of memory!
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const const_int = 12345;
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const const_float = 987.654;
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print("const_int={}, const_float={d:.3}, ", .{const_int, const_float});
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// But something changes when we assign the exact same values
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// to identifiers mutably with "var".
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//
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// The literals are STILL comptime_int and comptime_float,
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// but we wish to assign them to identifiers which are
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// mutable at runtime.
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//
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// To be mutable at runtime, these identifiers must refer to
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// areas of memory. In order to refer to areas of memory, Zig
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// must know exactly how much memory to reserve for these
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// values. Therefore, it follows that we just specify numeric
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// types with specific sizes. The comptime numbers will be
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// coerced (if they'll fit!) into your chosen runtime types.
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var var_int = 12345;
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var var_float = 987.654;
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// We can change what is stored at the areas set aside for
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// "var_int" and "var_float" in the running compiled program.
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var_int = 54321;
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var_float = 456.789;
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print("var_int={}, var_float={d:.3}\n", .{var_int, var_float});
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}
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6
patches/patches/066_comptime.patch
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6
patches/patches/066_comptime.patch
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@ -0,0 +1,6 @@
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65,66c65,66
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< var var_int = 12345;
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< var var_float = 987.654;
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---
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> var var_int: u32 = 12345;
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> var var_float: f32 = 987.654;
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