diff --git a/exercises/101_for5.zig b/exercises/101_for5.zig index 3861417..037989f 100644 --- a/exercises/101_for5.zig +++ b/exercises/101_for5.zig @@ -79,19 +79,19 @@ pub fn main() void { // all about: // // Let's say you've been tasked with grabbing three glass -// marbles, three spoons, and three feathers from a bucket. But -// you can't use your hands to grab them. Instead, you have a -// special marble scoop, spoon magnet, and feather tongs to grab +// marbles, three spoons, and three feathers from a magic bag. +// But you can't use your hands to grab them. Instead, you must +// use a marble scoop, spoon magnet, and feather tongs to grab // each type of object. // -// Now, would you rather have: +// Now, would you rather the magic bag: // -// A. The items layered so you have to pick up one marble, then -// one spoon, then one feather? +// A. Grouped the items in clusters so you have to pick up one +// marble, then one spoon, then one feather? // // OR // -// B. The items separated by type so you can pick up all of the +// B. Grouped the items by type so you can pick up all of the // marbles at once, then all the spoons, then all of the // feathers? // @@ -103,14 +103,16 @@ pub fn main() void { // efficient for modern CPUs. // // Decades of OOP practices have steered people towards grouping -// different data types together into "objects" with the hope -// that it would be friendlier to the human mind. But -// data-oriented design groups data in a way that is more -// efficient for the computer. +// different data types together into mixed-type "objects" with +// the intent that these are easier on the human mind. +// Data-oriented design groups data by type in a way that is +// easier on the computer. // -// In Zig terminology, the difference in groupings is sometimes -// known as "Array of Structs" (AoS) versus "Struct of Arrays" -// (SoA). +// With clever language design, maybe we can have both. +// +// In the Zig community, you may see the difference in groupings +// presented with the terms "Array of Structs" (AoS) versus +// "Struct of Arrays" (SoA). // // To envision these two designs in action, imagine an array of // RPG character structs, each containing three different data