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Merge pull request #195 from Seanny123/memory-allocation
Memory allocation exercise
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commit
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3 changed files with 83 additions and 0 deletions
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@ -483,6 +483,10 @@ const exercises = [_]Exercise{
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.main_file = "095_for_loops.zig",
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.output = "1 2 4 7 8 11 13 14 16 17 19",
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},
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.{
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.main_file = "096_memory_allocation.zig",
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.output = "Running Average: 0.30 0.25 0.20 0.18 0.22",
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},
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.{
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.main_file = "999_the_end.zig",
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.output = "\nThis is the end for now!\nWe hope you had fun and were able to learn a lot, so visit us again when the next exercises are available.",
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75
exercises/096_memory_allocation.zig
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75
exercises/096_memory_allocation.zig
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@ -0,0 +1,75 @@
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// In most of the examples so far, the inputs are known at compile
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// time, thus the amount of memory used by the program is fixed.
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// However, if responding to input whose size is not known at compile
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// time, such as:
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// - user input via command-line arguments
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// - inputs from another program
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//
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// You'll need to request memory for your program to be allocated by
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// your operating system at runtime.
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//
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// Zig provides several different allocators. In the Zig
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// documentation, it recommends the Arena allocator for simple
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// programs which allocate once and then exit:
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//
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// const std = @import("std");
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//
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// // memory allocation can fail, so the return type is !void
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// pub fn main() !void {
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//
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// var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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// defer arena.deinit();
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//
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// const allocator = arena.allocator();
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//
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// const ptr = try allocator.create(i32);
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// std.debug.print("ptr={*}\n", .{ptr});
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//
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// const slice_ptr = try allocator.alloc(f64, 5);
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// std.debug.print("ptr={*}\n", .{ptr});
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// }
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// Instead of an simple integer or a constant sized slice, this
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// program requires a slice to be allocated that is the same size as
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// an input array.
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// Given a series of numbers, take the running average. In other
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// words, each item N should contain the average of the last N
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// elements.
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const std = @import("std");
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fn runningAverage(arr: []const f64, avg: []f64) void {
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var sum: f64 = 0;
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for (0.., arr) |index, val| {
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sum += val;
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avg[index] = sum / @intToFloat(f64, index + 1);
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}
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}
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pub fn main() !void {
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// pretend this was defined by reading in user input
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var arr: []const f64 = &[_]f64{ 0.3, 0.2, 0.1, 0.1, 0.4 };
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// initialize the allocator
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var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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// free the memory on exit
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defer arena.deinit();
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// initialize the allocator
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const allocator = arena.allocator();
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// allocate memory for this array
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var avg: []f64 = ???;
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runningAverage(arr, avg);
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std.debug.print("Running Average: ", .{});
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for (avg) |val| {
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std.debug.print("{d:.2} ", .{val});
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}
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}
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// For more details on memory allocation and the different types of
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// memory allocators, see https://www.youtube.com/watch?v=vHWiDx_l4V0
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4
patches/patches/096_memory_allocation.patch
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4
patches/patches/096_memory_allocation.patch
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@ -0,0 +1,4 @@
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65c65
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< var avg: []f64 = ???;
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---
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> var avg: []f64 = try allocator.alloc(f64, arr.len);
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