// // Often C functions are used where no equivalent Zig function exists // yet. Since the integration of a C function is very simple as already // seen in the last exercise, it naturally offers itself to use the // very large variety of C functions for the own programs. // In addition immediately an example: // // Let's say we have a given angle of 765.2 degrees. If we want to // normalize that, it means that we have to subtract X * 360 degrees // to get the correct angle. How could we do that? A good method is // to use the modulo function. But if we write "765.2 % 360", it won't // work, because the standard modulo function works only with integer // values. In the C library "math" there is a function called "fmod". // The "f" stands for floating and means that we can solve modulo for // real numbers. With this function it should be possible to normalize // our angel. Let's go. const std = @import("std"); const c = @cImport({ // What do wee need here? ??? }); pub fn main() !void { const angel = 765.2; const circle = 360; // Here we call the C function 'fmod' to get our normalized angel. const result = c.fmod(angel, circle); // We use formatters for the desired precision and to truncate the decimal places std.debug.print("The normalized angle of {d: >3.1} degrees is {d: >3.1} degrees.\n", .{ angel, result }); }