// // Struct types are always "anonymous" until we give them a name: // // struct {}; // // So far, we've been giving struct types a name like so: // // const Foo = struct {}; // // * The value of @typeName(Foo) is ".Foo". // // A struct is also given a name when you return it from a // function: // // fn Bar() type { // return struct {}; // } // // const MyBar = Bar(); // store the struct type // const bar = Bar() {}; // create instance of the struct // // * The value of @typeName(Bar()) is "Bar()". // * The value of @typeName(MyBar) is "Bar()". // * The value of @typeName(@TypeOf(bar)) is "Bar()". // // You can also have completely anonymous structs. The value // of @typeName(struct {}) is "struct:". // const print = @import("std").debug.print; // This function creates a generic data structure by returning an // anonymous struct type (which will no longer be anonymous AFTER // it's returned from the function). fn Circle(comptime T: type) type { return struct { center_x: T, center_y: T, radius: T, }; } pub fn main() void { // // See if you can complete these two variable initialization // expressions to create instances of circle struct types // which can hold these values: // // * circle1 should hold i32 integers // * circle2 should hold f32 floats // const circle1 = Circle(i32){ .center_x = 25, .center_y = 70, .radius = 15, }; const circle2 = Circle(f32){ .center_x = 25.234, .center_y = 70.999, .radius = 15.714, }; print("[{s}: {},{},{}] ", .{ stripFname(@typeName(@TypeOf(circle1))), circle1.center_x, circle1.center_y, circle1.radius, }); print("[{s}: {d:.1},{d:.1},{d:.1}]\n", .{ stripFname(@typeName(@TypeOf(circle2))), circle2.center_x, circle2.center_y, circle2.radius, }); } // Perhaps you remember the "narcissistic fix" for the type name // in Ex. 065? We're going to do the same thing here: use a hard- // coded slice to return the type name. That's just so our output // looks prettier. Indulge your vanity. Programmers are beautiful. fn stripFname(mytype: []const u8) []const u8 { return mytype[22..]; } // The above would be an instant red flag in a "real" program.