// // Struct types are always "anonymous" until we give them a name: // // struct {}; // // So far, we've been giving struct types a name like so: // // const Foo = struct {}; // // * The value of @typeName(Foo) is "Foo". // // A struct is also given a name when you return it from a // function: // // fn Bar() type { // return struct {}; // } // // const MyBar = Bar(); // store the struct type // const bar = Bar() {}; // create instance of the struct // // * The value of @typeName(Bar()) is "Bar()". // * The value of @typeName(MyBar) is "Bar()". // * The value of @typeName(@TypeOf(bar)) is "Bar()". // // You can also have completely anonymous structs. The value // of @typeName(struct {}) is "struct:". // const print = @import("std").debug.print; // This function creates a generic data structure by returning an // anonymous struct type (which will no longer be anonymous AFTER // it's returned from the function). fn Circle(comptime T: type) type { return struct { center_x: T, center_y: T, radius: T, }; } pub fn main() void { // // See if you can complete these two variable initialization // expressions to create instances of circle struct types // which can hold these values: // // * circle1 should hold i32 integers // * circle2 should hold f32 floats // var circle1 = ??? { .center_x = 25, .center_y = 70, .radius = 15, }; var circle2 = ??? { .center_x = 25.234, .center_y = 70.999, .radius = 15.714, }; print("[{s}: {},{},{}] ", .{ @typeName(@TypeOf(circle1)), circle1.center_x, circle1.center_y, circle1.radius, }); print("[{s}: {d:.1},{d:.1},{d:.1}]\n", .{ @typeName(@TypeOf(circle2)), circle2.center_x, circle2.center_y, circle2.radius, }); }