// // Often, C functions are used where no equivalent Zig function exists // yet. Since the integration of a C function is very simple, as already // seen in the last exercise, it naturally offers itself to use the // very large variety of C functions for our own programs. // As an example: // // Let's say we have a given angle of 765.2 degrees. If we want to // normalize that, it means that we have to subtract X * 360 degrees // to get the correct angle. How could we do that? A good method is // to use the modulo function. But if we write "765.2 % 360", it won't // work, because the standard modulo function works only with integer // values. In the C library "math", there is a function called "fmod"; // the "f" stands for floating and means that we can solve modulo for // real numbers. With this function, it should be possible to normalize // our angle. Let's go. const std = @import("std"); const c = @cImport({ // What do we need here? ??? }); pub fn main() !void { const angle = 765.2; const circle = 360; // Here we call the C function 'fmod' to get our normalized angle. const result = c.fmod(angle, circle); // We use formatters for the desired precision and to truncate the decimal places std.debug.print("The normalized angle of {d: >3.1} degrees is {d: >3.1} degrees.\n", .{ angle, result }); }