// In most of the examples so far, the inputs are known at compile // time, thus the amount of memory used by the program is fixed. // However, if responding to input whose size is not known at compile // time, such as: // - user input via command-line arguments // - inputs from another program // // You'll need to request memory for your program to be allocated by // your operating system at runtime. // // Zig provides several different allocators. In the Zig // documentation, it recommends the Arena allocator for simple // programs which allocate once and then exit: // // const std = @import("std"); // // // memory allocation can fail, so the return type is !void // pub fn main() !void { // // var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator); // defer arena.deinit(); // // const allocator = arena.allocator(); // // const ptr = try allocator.create(i32); // std.debug.print("ptr={*}\n", .{ptr}); // // const slice_ptr = try allocator.alloc(f64, 5); // std.debug.print("ptr={*}\n", .{ptr}); // } // Instead of an simple integer or a constant sized slice, this // program requires a slice to be allocated that is the same size as // an input array. // Given a series of numbers, take the running average. In other // words, each item N should contain the average of the last N // elements. const std = @import("std"); fn runningAverage(arr: []const f64, avg: []f64) void { var sum: f64 = 0; for (0.., arr) |index, val| { sum += val; avg[index] = sum / @intToFloat(f64, index + 1); } } pub fn main() !void { // pretend this was defined by reading in user input var arr: []const f64 = &[_]f64{ 0.3, 0.2, 0.1, 0.1, 0.4 }; // initialize the allocator var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator); // free the memory on exit defer arena.deinit(); // initialize the allocator const allocator = arena.allocator(); // allocate memory for this array var avg: []f64 = ???; runningAverage(arr, avg); std.debug.print("Running Average: ", .{}); for (avg) |val| { std.debug.print("{d:.2} ", .{val}); } } // For more details on memory allocation and the different types of // memory allocators, see https://www.youtube.com/watch?v=vHWiDx_l4V0