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125 lines
3.5 KiB
Zig
125 lines
3.5 KiB
Zig
//
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// You can even create anonymous struct literals without field
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// names:
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//
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// .{
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// false,
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// @as(u32, 15);
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// @as(i64, 67.12);
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// }
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//
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// We call these "tuples", which is a term used by many
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// programming languages for a data type with fields referenced
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// by index order rather than name. To make this possible, the Zig
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// compiler automatically assigns numeric field names 0, 1, 2,
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// etc. to the struct.
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//
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// Since bare numbers are not legal identifiers (foo.0 is a
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// syntax error), we have to quote them with the @"" syntax.
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// Example:
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//
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// const foo = .{ true, false };
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//
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// print("{} {}\n", .{foo.@"0", foo.@"1"});
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//
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// The example above prints "true false".
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//
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// Hey, WAIT A SECOND...
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//
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// If a .{} thing is what the print function wants, do we need to
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// break our "tuple" apart and put it in another one? No! It's
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// redundant! This will print the same thing:
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//
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// print("{} {}\n", foo);
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//
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// Aha! So now we know that print() takes a "tuple". Things are
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// really starting to come together now.
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//
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const print = @import("std").debug.print;
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pub fn main() void {
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// A "tuple":
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const foo = .{
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true,
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false,
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@as(i32, 42),
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@as(f32, 3.141592),
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};
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// We'll be implementing this:
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printTuple(foo);
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// This is just for fun, because we can:
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const nothing = .{};
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print("\n", nothing);
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}
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// Let's make our own generic "tuple" printer. This should take a
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// "tuple" and print out each field in the following format:
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//
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// "name"(type):value
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//
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// Example:
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//
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// "0"(bool):true
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//
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// You'll be putting this together. But don't worry, everything
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// you need is documented in the comments.
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fn printTuple(tuple: anytype) void {
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// 1. Get a list of fields in the input 'tuple'
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// parameter. You'll need:
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//
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// @TypeOf() - takes a value, returns its type.
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//
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// @typeInfo() - takes a type, returns a TypeInfo union
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// with fields specific to that type.
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//
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// The list of a struct type's fields can be found in
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// TypeInfo's Struct.fields.
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//
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// Example:
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//
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// @typeInfo(Circle).Struct.fields
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//
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// This will be an array of StructFields.
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const fields = ???;
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// 2. Loop through each field. This must be done at compile
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// time.
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//
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// Hint: remember 'inline' loops?
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//
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for (fields) |field| {
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// 3. Print the field's name, type, and value.
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//
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// Each 'field' in this loop is one of these:
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//
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// pub const StructField = struct {
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// name: []const u8,
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// field_type: type,
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// default_value: anytype,
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// is_comptime: bool,
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// alignment: comptime_int,
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// };
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//
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// You'll need this builtin:
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//
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// @field(lhs: anytype, comptime field_name: []const u8)
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//
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// The first parameter is the value to be accessed,
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// the second parameter is a string with the name of
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// the field you wish to access. The value of the
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// field is returned.
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//
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// Example:
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//
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// @field(foo, "x"); // returns the value at foo.x
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//
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// The first field should print as: "0"(bool):true
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print("\"{s}\"({any}):{any} ", .{
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field.???,
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field.???,
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???,
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});
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}
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}
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