mirror of
https://codeberg.org/andyscott/ziglings.git
synced 2024-12-22 06:03:09 -05:00
59 lines
1.3 KiB
Zig
59 lines
1.3 KiB
Zig
//
|
|
// Being able to group values together lets us turn this:
|
|
//
|
|
// point1_x = 3;
|
|
// point1_y = 16;
|
|
// point1_z = 27;
|
|
// point2_x = 7;
|
|
// point2_y = 13;
|
|
// point2_z = 34;
|
|
//
|
|
// into this:
|
|
//
|
|
// point1 = Point{ .x=3, .y=16, .z=27 };
|
|
// point2 = Point{ .x=7, .y=13, .z=34 };
|
|
//
|
|
// The Point above is an example of a "struct" (short for "structure").
|
|
// Here's how that struct type could have been defined:
|
|
//
|
|
// const Point = struct{ x: u32, y: u32, z: u32 };
|
|
//
|
|
// Let's store something fun with a struct: a roleplaying character!
|
|
//
|
|
const std = @import("std");
|
|
|
|
// We'll use an enum to specify the character role.
|
|
const Role = enum {
|
|
wizard,
|
|
thief,
|
|
bard,
|
|
warrior,
|
|
};
|
|
|
|
// Please add a new property to this struct called "health" and make
|
|
// it a u8 integer type.
|
|
const Character = struct {
|
|
role: Role,
|
|
gold: u32,
|
|
experience: u32,
|
|
};
|
|
|
|
pub fn main() void {
|
|
// Please initialize Glorp with 100 health.
|
|
var glorp_the_wise = Character{
|
|
.role = Role.wizard,
|
|
.gold = 20,
|
|
.experience = 10,
|
|
};
|
|
|
|
// Glorp gains some gold.
|
|
glorp_the_wise.gold += 5;
|
|
|
|
// Ouch! Glorp takes a punch!
|
|
glorp_the_wise.health -= 10;
|
|
|
|
std.debug.print("Your wizard has {} health and {} gold.\n", .{
|
|
glorp_the_wise.health,
|
|
glorp_the_wise.gold,
|
|
});
|
|
}
|