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7679f93f68
This is checked from compiler version 0.12.0-dev.1664
216 lines
6.2 KiB
Zig
216 lines
6.2 KiB
Zig
//
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// Quiz Time!
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//
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// Let's revisit the Hermit's Map from Quiz 7.
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//
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// Oh, don't worry, it's not nearly as big without all the
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// explanatory comments. And we're only going to change one part
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// of it.
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//
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const print = @import("std").debug.print;
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const TripError = error{ Unreachable, EatenByAGrue };
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const Place = struct {
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name: []const u8,
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paths: []const Path = undefined,
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};
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var a = Place{ .name = "Archer's Point" };
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var b = Place{ .name = "Bridge" };
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var c = Place{ .name = "Cottage" };
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var d = Place{ .name = "Dogwood Grove" };
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var e = Place{ .name = "East Pond" };
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var f = Place{ .name = "Fox Pond" };
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// Remember how we didn't have to declare the numeric type of the
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// place_count because it is only used at compile time? That
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// probably makes a lot more sense now. :-)
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const place_count = 6;
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const Path = struct {
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from: *const Place,
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to: *const Place,
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dist: u8,
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};
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// Okay, so as you may recall, we had to create each Path struct
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// by hand and each one took 5 lines of code to define:
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//
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// Path{
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// .from = &a, // from: Archer's Point
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// .to = &b, // to: Bridge
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// .dist = 2,
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// },
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//
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// Well, armed with the knowledge that we can run code at compile
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// time, we can perhaps shorten this a bit with a simple function
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// instead.
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//
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// Please fill in the body of this function!
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fn makePath(from: *Place, to: *Place, dist: u8) Path {
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}
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// Using our new function, these path definitions take up considerably less
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// space in our program now!
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const a_paths = [_]Path{makePath(&a, &b, 2)};
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const b_paths = [_]Path{ makePath(&b, &a, 2), makePath(&b, &d, 1) };
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const c_paths = [_]Path{ makePath(&c, &d, 3), makePath(&c, &e, 2) };
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const d_paths = [_]Path{ makePath(&d, &b, 1), makePath(&d, &c, 3), makePath(&d, &f, 7) };
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const e_paths = [_]Path{ makePath(&e, &c, 2), makePath(&e, &f, 1) };
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const f_paths = [_]Path{makePath(&f, &d, 7)};
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//
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// But is it more readable? That could be argued either way.
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//
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// We've seen that it is possible to parse strings at compile
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// time, so the sky's really the limit on how fancy we could get
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// with this.
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//
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// For example, we could create our own "path language" and
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// create Paths from that. Something like this, perhaps:
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//
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// a -> (b[2])
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// b -> (a[2] d[1])
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// c -> (d[3] e[2])
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// ...
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//
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// Feel free to implement something like that as a SUPER BONUS EXERCISE!
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const TripItem = union(enum) {
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place: *const Place,
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path: *const Path,
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fn printMe(self: TripItem) void {
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switch (self) {
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.place => |p| print("{s}", .{p.name}),
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.path => |p| print("--{}->", .{p.dist}),
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}
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}
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};
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const NotebookEntry = struct {
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place: *const Place,
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coming_from: ?*const Place,
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via_path: ?*const Path,
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dist_to_reach: u16,
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};
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const HermitsNotebook = struct {
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entries: [place_count]?NotebookEntry = .{null} ** place_count,
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next_entry: u8 = 0,
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end_of_entries: u8 = 0,
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fn getEntry(self: *HermitsNotebook, place: *const Place) ?*NotebookEntry {
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for (&self.entries, 0..) |*entry, i| {
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if (i >= self.end_of_entries) break;
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if (place == entry.*.?.place) return &entry.*.?;
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}
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return null;
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}
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fn checkNote(self: *HermitsNotebook, note: NotebookEntry) void {
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const existing_entry = self.getEntry(note.place);
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if (existing_entry == null) {
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self.entries[self.end_of_entries] = note;
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self.end_of_entries += 1;
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} else if (note.dist_to_reach < existing_entry.?.dist_to_reach) {
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existing_entry.?.* = note;
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}
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}
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fn hasNextEntry(self: *HermitsNotebook) bool {
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return self.next_entry < self.end_of_entries;
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}
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fn getNextEntry(self: *HermitsNotebook) *const NotebookEntry {
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defer self.next_entry += 1;
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return &self.entries[self.next_entry].?;
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}
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fn getTripTo(self: *HermitsNotebook, trip: []?TripItem, dest: *Place) TripError!void {
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const destination_entry = self.getEntry(dest);
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if (destination_entry == null) {
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return TripError.Unreachable;
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}
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var current_entry = destination_entry.?;
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var i: u8 = 0;
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while (true) : (i += 2) {
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trip[i] = TripItem{ .place = current_entry.place };
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if (current_entry.coming_from == null) break;
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trip[i + 1] = TripItem{ .path = current_entry.via_path.? };
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const previous_entry = self.getEntry(current_entry.coming_from.?);
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if (previous_entry == null) return TripError.EatenByAGrue;
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current_entry = previous_entry.?;
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}
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}
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};
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pub fn main() void {
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const start = &a; // Archer's Point
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const destination = &f; // Fox Pond
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// We could either have this:
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//
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// a.paths = a_paths[0..];
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// b.paths = b_paths[0..];
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// c.paths = c_paths[0..];
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// d.paths = d_paths[0..];
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// e.paths = e_paths[0..];
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// f.paths = f_paths[0..];
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//
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// or this comptime wizardry:
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//
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const letters = [_][]const u8{ "a", "b", "c", "d", "e", "f" };
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inline for (letters) |letter| {
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@field(@This(), letter).paths = @field(@This(), letter ++ "_paths")[0..];
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}
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var notebook = HermitsNotebook{};
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var working_note = NotebookEntry{
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.place = start,
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.coming_from = null,
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.via_path = null,
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.dist_to_reach = 0,
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};
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notebook.checkNote(working_note);
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while (notebook.hasNextEntry()) {
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const place_entry = notebook.getNextEntry();
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for (place_entry.place.paths) |*path| {
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working_note = NotebookEntry{
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.place = path.to,
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.coming_from = place_entry.place,
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.via_path = path,
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.dist_to_reach = place_entry.dist_to_reach + path.dist,
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};
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notebook.checkNote(working_note);
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}
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}
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var trip = [_]?TripItem{null} ** (place_count * 2);
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notebook.getTripTo(trip[0..], destination) catch |err| {
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print("Oh no! {}\n", .{err});
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return;
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};
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printTrip(trip[0..]);
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}
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fn printTrip(trip: []?TripItem) void {
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var i: u8 = @intCast(trip.len);
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while (i > 0) {
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i -= 1;
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if (trip[i] == null) continue;
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trip[i].?.printMe();
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}
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print("\n", .{});
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}
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