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59 lines
1.3 KiB
Zig
59 lines
1.3 KiB
Zig
//
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// Being able to group values together lets us turn this:
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//
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// point1_x = 3;
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// point1_y = 16;
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// point1_z = 27;
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// point2_x = 7;
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// point2_y = 13;
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// point2_z = 34;
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//
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// into this:
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//
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// point1 = Point{ .x=3, .y=16, .y=27 };
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// point2 = Point{ .x=7, .y=13, .y=34 };
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//
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// The Point above is an example of a "struct" (short for "structure").
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// Here's how it could have been defined:
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//
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// const Point = struct{ x: u32, y: u32, z: u32 };
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//
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// Let's store something fun with a struct: a roleplaying character!
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//
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const std = @import("std");
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// We'll use an enum to specify the character class.
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const Class = enum {
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wizard,
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thief,
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bard,
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warrior,
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};
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// Please add a new property to this struct called "health" and make
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// it a u8 integer type.
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const Character = struct {
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class: Class,
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gold: u32,
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experience: u32,
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};
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pub fn main() void {
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// Please initialize Glorp with 100 health.
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var glorp_the_wise = Character{
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.class = Class.wizard,
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.gold = 20,
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.experience = 10,
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};
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// Glorp gains some gold.
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glorp_the_wise.gold += 5;
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// Ouch! Glorp takes a punch!
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glorp_the_wise.health -= 10;
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std.debug.print("Your wizard has {} health and {} gold.", .{
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glorp_the_wise.health,
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glorp_the_wise.gold,
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});
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}
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